What does it do? It breaks every welds (yes the decrypted one and the constraint one), gives you a pop-up warning, and renames everything in the workspace.
What’s the purpose? I’ve seen stolen games, and I want to prevent stolen games.
It’s not released yet, I’ll try to make it advanced to release it.
They’ll find the script with the Find/Replace All plugin built into studio. It’s not that hard to bypass this stuff. Also, for your information, clients can only read LocalScripts. If this is being done on the server, it’s even more useless.
If the stealer who stole the game test the game before to publish, so he’ll see the problem. But it’s a good idea, I’d like to have it for my games!! When it’ll be released, will I can have it? And if yes, how?