Hey, and thanks for reading in advance.
I’m helping a buddy out with his outbreak-survival lookalike game, and I’m attempting to code a DPS tracker for the training dummies.
I can calculate DPS just fine for a weapon of which I already know the damage value and fire rate, but for this, I’m looking to extrapolate DPS from the rate at which the dummy’s health depletes. I started out simply adding the health difference to a variable and then subtracting that difference a second later, but I realized that this was not a true measure of damage dealt per second - just the total damage dealt within that second.
Has anyone coded something like this before? Any formulas you might share? Any help or advice is appreciated.