I made a simple human model in blender out of a cube and UV sphere. Feedback is appreciated.
Hey there!
Its a great model you made right there! There can certainly be a lot of improvements to that!
- You can morph the head into a more detailed head
- The arms shall be equally wide and sized
- The body width and the scale can be improved
Its a great attempt and I highly appreciate that!
im sorry but that doesnt look like a human, but great model though!
I tried to make it similar to a sidewalk sign version of a person, hence the title “basic human model”.
Guessing this is the style you’re going for.
The proportions of the model are a bit off.
The hips seem too large and the arms are too short.
Try and use references like this when creating models
I tried making the proportions better, what do you think?
Definitely better! One question, is there a way to flatten the body as the lumps look a bit strange. Otherwise it’s great!
removed the lumps!
Looks great! Nice work! Great model!
Looks okay to start off.
For the proportions equality, select one vertically half side of the body , and delete the faces, then mirror the other side of the body to the Y axis (according to your model orientation in this picture), using the Mirror modifier. That would make your humanoid proportions much better.
For the head, u might want to switch to the “Sculpting” Mode and play around with the sculpting brushes.
Keep going, everyone starts somewhere, and good luck
I really like the flat element to it. Would make an interesting game if it looked like the image @VqniIlIa posted!
As stated though, you need to apply a mirror modifier to it to correct the proportions. If you go into the Blender settings, you can enable an Auto Mirror extension which basically allows you to select a mesh and it’ll automatically cut it in half and add a mirror modifier for you (it’s what I used for the cat I modelled recently).
I hadn’t even thought about making it for a game! I’m currently building a 2007 - 2010 retro game with different areas, i might use it for a “surreal area”.
I suggest using the mirror modifier and a background reference.