Working on this FNAF game for my friend, here’s the issue:
– I need to subtract the total battery percent by a number every 6 seconds
– I also need to preform some simple equations on the number, such as adding multipliers, like doors and lights adding up on consumption rates.
But at the minimum, I just need to subtract an IntValue.
Here’s my code, it’s a server script.
local l1 = script.Parent.Parent.Parent.Light1.SpotLight.Enabled
local l = script.Parent.Parent.Parent.Light.SpotLight.Enabled
--^^ light variables ^^--
local lev1 = script.Parent.Parent.Level1
local lev2 = script.Parent.Parent.Level2
local lev3 = script.Parent.Parent.Level3
local lev4 = script.Parent.Parent.Level4
--^^ level variables ^^--
while wait(1) do
local lm = script.Parent.light_multiplier.Value
local cr = script.Parent.consumption_rate.Value
local dm = script.Parent.door_multiplier.Value
local bc = script.Parent.battery_current.Value
local tcm = dm + lm
bc = bc - 1
if bc > 70 and bc < 100 or bc == 100 then
lev1.Transparency = 0
lev2.Transparency = 0.7
lev3.Transparency = 0.7
lev4.Transparency = 0.7
elseif bc > 40 and bc < 70 or bc == 70 then
lev1.Transparency = 0.7
lev2.Transparency = 0
lev3.Transparency = 0.7
lev4.Transparency = 0.7
elseif bc > 10 and bc < 40 or bc == 40 then
lev1.Transparency = 0.7
lev2.Transparency = 0.7
lev3.Transparency = 0
lev4.Transparency = 0.7
elseif bc > 0 or bc == 0 and bc < 10 or bc == 10 then
lev1.Transparency = 0.7
lev2.Transparency = 0.7
lev3.Transparency = 0.7
lev4.Transparency = 0
end
if bc < 0 then
bc = 0
end
if bc == 0 then
l1 = false
l = false
end
end
Yes, I know my code isn’t practical in any way, shape, or form, sorry, I’ve heard it about 1000 times now and I’d rather not get comments about how its unconventional.