Can someone explain where I’m going wrong in my script? (This is supposed to be like a motorized cart in a grocery store)
Script:
local Players = game:GetService("Players")
local MotorCart = script.Parent
local function Update()
local Occupant = MotorCart.VehicleSeat.Occupant
if Occupant then
local Player = Players:GetPlayerFromCharacter(Occupant.Parent)
MotorCart.VehicleSeat:SetNetworkOwner(Player)
local moveDirection = Occupant.Parent.HumanoidRootPart.Velocity
MotorCart.Base.Velocity = MotorCart.Config.Speed.Value * moveDirection
local rotation = MotorCart.Base.Velocity:Cross(Vector3.new(0, 1, 0))
rotation = rotation / rotation.Magnitude
MotorCart.Base.CFrame = CFrame.new(MotorCart.Base.CFrame.Position, MotorCart.Base.CFrame.LookVector * rotation)
else
MotorCart.VehicleSeat:SetNetworkOwnershipAuto()
end
end
MotorCart.VehicleSeat:GetPropertyChangedSignal("Occupant"):Connect(Update)
Explorer:
Issue: