Battle of Arnhem
Patch Notes
Battle of Arnhem: Battle of Arnhem - Roblox
Collaborators: Battle of Arnhem | Collaborators
Arnhem Crossing has closed alongside Canada 1940’s and moved fully to Battle of Arnhem. Transfers will take place within the next few weeks for gamepasses.
All new patches will be posted as a direct reply to this thread.
Previous Patches
Latest Update:
Patch Note #0044 - 06/08/2020
44.0
It’s time for free BETA week!
- Step into the beta week with the Panzer IV, available at the market for use.
- Brand new uniforms have been added
- Fixed VIP daily rewards
- Customization backend is almost done, for now, you can customize your Ford Model 40 and add a flag. Currently, this change won’t be shown when you spawn it
- Fixed plane bombs not damaging items (deployables, vehicles etc)
- Capture system has been changed back to the old system where you have to constantly hold to gain points, not just capture
- There is now a public airfield to the left of the Safezone (near the CIC base)
- Fall damage is temporarily disabled while we develop a better system for it
44.1
Main: (Sov)
- Fixed Hitman contracts
- Junior Drill Sergeant+ in TRADOC now get mod
- Fixed your character being stuck into the ground when you teleport off the plane to the runway
- Fixed issues with some teams not showing up even if you have access to them
- Fixed kill display showing up twice
- Fixed the ability to claim a kill even if the player had reset
- Fixed your character glitching from the vehicles if you had entered right before it was going to despawn
- Fixed para plane movement screen not displaying
- Fixed night time being too dark
- Pulled the detain tool from the game, too many issues. We’ll see if we can find a way to add this back in the future
- Fixed issues with vehicles breaking
Tanks: (Porgu)
- Fixed tank gun registration issues
- Reduced lag a small amount
- Added passenger seats to tanks
44.2
- Fixed permissions for Government team
- Fixed CIC HICOM CSE uniform equipping the incorrect uniform
- DSS in TRADOC now have access to the Instructors team
- Possible fix for the invite page on the platoon screen having players duplicated
- Possible fix for capture system not properly working
- Fixed a bug where guns would not fire when switching the loadout
- Improved mobile driving controls
- Fixed boat radio
- Added radio to planes
44.3
- Added a “no-fly” zone to prevent planes from being landed at crowded areas
- Backend of Capture System has been redone, less issues should occur
- Team change now has a cooldown period, prevents your gun from glitching
- Fixed name-tags showing up as Neutral even if it’s a friendly
44.4
- Items that explode will not deal damage friendly/neutral players
- FPS drop issue fixed at docks
- Bombs from planes will not deal damage to friendly/neutral players
Patch Note #0043 - 28/07/2020
43.0
- Introducing the Japanese Navy PT Boat, equipped with a machine gun. Note, the machine gun is currently disabled as we are still developing that system
- You can now kick players from your platoon
- If you are not in the zone “The Front” then you will be able to switch your loadout without respawning your character
- Boosted $$ and XP rewards on all missions
Patch Note #0042 - 25/07/2020
42.0
- Customize your platoons icon, name and description
- Removed smuggling missions, utilize contracts to earn $$ and XP
- Updated weather system
- Added IJA uniforms
- Fixed fall damage applying from when you’re parachuting
- Made parachutes descent faster
- Added command
!displaygc
, this can be used for debugging most systems
Patch Note #0041 - 20/07/2020
41.0
- Improved airfield
- Added fall damage
- Added intelligence contract to visitor team
- Water added to the map, boats will auto destroy when on “air”
- Skip button added to the end screen of the capture screen
- Renamed cars, boats and planes
- Mounted Police team has access to the airfield gate
Patch Note #0040 - 13/07/2020
40.0
- You can now purchase dollars ingame. Currently, these are only 5 Robux as we don’t plan on saving data upon release.
- You can now purchase deployables with dollars! These will save throughout game sessions and you will have to purchase more once you run out. VIP owners have the ability to get free deployables daily.
- While using a weapon you can no longer spam jump, there is a cooldown.
Patch Note #0039 - 07/07/2020
39.0
- Improved pathfinding distance updates depending on whether you’re in a vehicle or not
- Brand new missions system, you can start these at a Command Station located at the Safezone, Military Fort or Raider Compound
We are aware of the surrounding issues with pathfinding not working properly when destinations go through the bridge. This issue will be fixed this week. This issue is now fixed.
Latest Update:
Patch Note #0038 - 05/07/2020
38.0
- Revamped main army spawn (by EldestFrost)
- Fort > Safezone teleport has now got a truck as its display
We have been working heavily behind the scenes on some new features that are critical to the release. We also hope to roll out tanks within the next couple of weeks, after that systems such as boats and planes will have weaponry and revamps.
Patch Note #0037 - 21/06/2020
37.0
- Added custom shift-lock for keyboard input devices
- Interaction visual edits
- Mobile driving for cars has been improved (still need to fix an issue with it getting stuck)
- Fixed detain
- Fixed weapons not firing while in first person
Patch Note #0036 - 21/06/2020
36.0
- Boats can no longer be used on land, they will be damaged if they do so. I have code in place for this to auto-explode when just in air (off the map entirely) however right now the river isn’t complete to activate this
- Hitman target will get given a threat level to know the danger they are in
36.1
- Fixed weapons not casting bullets in first person
- Fixed vehicle light spam
- Fixed hitman threat level inaccuracy
- Fixed daily rewards not properly registering that they’ve been collected
- Added time limit to hitman mission
- Removed ability to change teams when on a job/mission
- Security fixes
Patch Note #0035 - 18/06/2020
35.0
- Vehicle Radio gamepass functionality added, currently only works for cars and boats. We may add it to planes if there’s enough reason to do so
- Highlanders team added
- Marines spawn moved to the port
- Marines now get a Civilian Speed Boat in their inventory
- Fixed deployable count going back up even if you destroy it
Patch Note #0034 - 14/06/2020
34.0
- Deployables will now only work in zone “The Front” and will no longer be able to placed in-between each other
- Dialog module created, interact with the NPC outside the gate by the tunnel to test this out. It has no proper functionality at the moment
- Parking on mobile for vehicles should now be active
34.1
- Added a vehicle lock mode, only the original spawner of the vehicle can initiate this. (Currently only on land vehicles)
- Colour coding for certain buttons so you know if it’s active or not
Patch Note #0033 - 12/06/2020
33.0
- Deployables placement module has been revamped and significantly improved
- Added Intelligence Corps uniforms and removed disbanded ones
Patch Note #0032 - 09/06/2020
32.0
- Platoon system is now in Beta, all players can now access this. You can find this panel in the player interface.
For the past few weeks, I have been working on a platoon system that will allow you to invite players to your platoon. These work like parties and clans. The system is new so there is not much to it apart from the basic functionality. We are working on bug testing this before producing major content for it.
Patch Note #0031 - 07/06/2020
31.0
- Zone tracking added, current zones are Safezone, Fort Lethbridge, Raider Compound, Airfield, Area 51 (until we get a better name for the CIC compound), and the Front. The front represents the main battlefield.
- Bombs and deployables will only be able to be used in the “the front” zone.
- We have switched to a more reliable datastore manager, this means the resetting of data
- CGG CO uniform added and 4CAC Officer uniform fixed
I have been really busy with an upcoming feature that I can not discuss, this being reason for the delay between updates.
Patch Note #0030 - 01/06/2020
30.0
- Leaning added on keyboard devices
Q
andE
, no weapon required to do this - Switch Shoulder Cam removed
- Keyboard interaction keys changed to
F
andO
Patch Note #0029 - 28/05/2020
29.0
- Switch shoulder cam on weapons by pressing Z on keyboard or clicking the keybind icon in the bottom right of your screen
- Scoped Weapons now have two zoom ranges, use the aim bind while scoping to trigger the zoom ranges
- You can now go full first-person while driving a land vehicle
- Guns not equipped while in first-person will not show on your character
- Destroyed deployables will no longer be added back to your inventory
Patch Note #0028 - 27/05/2020
28.0
- Vehicles now work on mobile making them universal! Please note the throttle is slightly buggy at the moment, we are working on that!
- Vehicle touch keybinds now register
- Outfit page now displays the items on a dummy focused
- Improved touch functionality for interaction objects
Patch Note #0027 - 24/05/2020
27.0
- Added 3rd person shoulder cam for weapons
- Weapons can now zoom in which will give less spread, slower speed, and a lower FOV
- Scoped weapons will not have this zoom feature, gamepad users can operate their scope or regular zoom by holding L2
27.1
- Massive mobile improvements with buttons above the jump button to trigger different actions. We are adjusting the positioning math as we go so there’s a possibility your device is offset differently to it
- When zooming in with the aiming bind, you will have less mouse sensitivity
- Misc bug fixes
Patch Note #0026 - 21/05/2020
26.0
- Added hitman team mechanics, this is barebones. We are adding more visual improvements and giving better rewards for high profile targets very soon
- Possibly fixed an issue with datastores
26.1
- Adjusted rewards/cooldowns on the Smuggle missions
- Introducing a new land vehicle “The Reaper”
- Smuggle mission cooldowns will now sync throughout servers
- Fixed issues with Hitman missions
- Moved raider spawn back into the base
- Hitman spawn is now only accessible by those on the hitman team
Patch Note #0025 - 20/05/2020
25.0
- Improved interaction for touch users, you will now have to actually tap on the keybind frame to interact. Should prevent issues with moving and you interacting.
- Improved mobile display for deployables and flag
- Improved mobile input for deployables
- Fixed Medical Doctor gamepass not registering in teams panel
Patch Note #0024 - 17/05/2020
24.0
- Added Air Marshal Crusher Cap
- Added Bren to market
- Kill cam now displays who killed you
- Improved radius accuracy for explosions of deployables and vehicles
- Fixed Medical tents
- Fixed Medical helmet
- Fixed Raiders getting outfits saved over from a CAF related team
- Fixed Medical jeep sirens displaying as red and blue instead of just blue
24.1
- Fixed datastore issues (Adonis Admin Commands was controlling bindtoclose closing time)
- Gamepasses from Fort Alberta now transfer into ingame currency
- Adjusted prices for all cars/boats/planes/weapons
Patch Note #0023 - 15/05/2020
23.0
- New Deployable “Medical Tent” added for Medical Doctor team
- Fixed issues with models exploding not having a proper rebound effect (one explodes, damages surrounding and continues on)
- Ammunition Crates, when destroyed, will deal damage, other deployable will have a mini-explosion effect but deal no damage
- All types of vehicles will use an interaction keybind to enter it whether it is the driver or passenger seat. This is to avoid limitations for future vehicle designing, you can still jump to exit the vehicle.
23.1
- Fixed priority issues with the interaction system
- Adjusted damage/health properties for deployables and all vehicles
Patch Note #0022 - 13/05/2020
22.0
- Deployables, planes, vehicles, and boats now have a working health bar. All but deployables, when exploding will deal damage to surrounding players
- Fixed guns reloading twice (used to happen occasionally)
- Removed vehicle wheel popping in favor of a health bar (it glitches… alot)
- Fixed mouse going invisible when entering the market with a gun equipped
- Fixed NoCol weapons “idle” animation being put into the torso when equipping fast
- Unarmed selection added for weapon inventory
22.1
- Bombs will now damage surrounding models (deployables, planes, vehicles etc)
- Models exploding (when health is 0 - planes, vehicles etc), other objects surrounding it will be damaged
Patch Note #0021 - 12/05/2020
- Mobile positioning of popup notifications showing as hidden is fixed
- If an item in the market UI is level locked it will display that it is locked in the purchase button instead of not showing at all
- Fixed market displaying items already owned
- Purchasing a weapon from the market will have it automatically set as your new primary/secondary weapon choice
- Fixed hit detection for plane bombing and crashes
- Fixed bombs playing sounds after being deleted
- Revamped paratrooper plane movement user interface
We are still working on the scope of how the inventory system will work, for now, you will need to respawn your character to get your newly equipped weapons. This is to avoid unlimited ammo refilling.
Patch Note #0020 - 10/05/2020
- Deployables now has a user-interface, making it compatible for all devices.
- Ammunition Crates spawned from deployables should now be working
- Plane third-person camera has been repositioned further back
- Inventory system, set your custom loadout and have it save across servers!
Patch Note #0019 - 09/05/2020
- Planes are now back in action! You can now do loops and rolls using the mouse. Use A and D to rotate the plane statically. To perform a barrel roll you will need to move your mouse to the far left/right of your screen otherwise your plane will only turn up to a certain angle (25°)
- Parade Smoke added to the Canadian Plane, use U to enable/disable. You can select a random smoke color in the controls menu. Keep selecting until you get the one you want. (Temp)
- Use keybind F8 to disable core UI elements including the Roblox ones (Chat, Backpack etc)
We are going to continue to update the planes and make sure they are as smooth and user-friendly as possible. We are basing it off of the Grand Theft Auto plane control.
Patch Note #0018 - 06/05/2020
- Rear view has been added to the camera views on the planes, this is not a static view and you should still be able to control the player while on this view. We’ve also re-added the front view (basic first person) We are going to be removing some cameras in the future depending on what you guys prefer
- Vehicle Air Drops have been improved including a plane fly-over, we are going to keep improving this
- Vehicle Spawning (vehicles getting stuck in the roof) has been fixed
- Ammo crates added! We will be introducing user dropped ammo crates in the future. Ammo crates have a certain storage capacity, while some are unlimited others will have a restricted amount and need refilling. (TBA)
- Fixed tools not being displayed after crashing/ejecting out of your aircraft
- Revamped Flag UI
- Readded Deployables, they have been revamped and currently stable. We are already aware of the surrounding issues with them being able to be placed above ground, in the air (by having a small part still on the ground)
Patch Note #0017 - 05/05/2020
- Plane smoothness and stabilization update, improved interface, and detection. Bomb kills count towards XP rewards and leaderboard
- All types of spawns (vehicles, planes, and boats) have been improved in terms of visual appearance and we have placed the detection to open these interfaces to the side of the spawn location
- We are testing out the detain tool and have re-enabled the system, do not expect this to work yet
Patch Note #0016 - 30/04/2020
- A full fix for the game crashing with planes is now live
- Bombs away! Planes are now equipped with bombs, use the camera controls to rotate into the bomb view.
- New Camera Mode! Bomb View, utilizing this view will keep the planes direction static allowing you to drop bombs more accurately. The plane cursor will be disabled in this view
- Planes now have a new cursor and the backpack is disabled while operating a plane
Patch Note #0015 - 29/04/2020
- Fixed vehicle sounds being played even when you’re not operating the vehicle
- Plane replication sounds added
- Animations panel and detain tool disabled (a revamp awaits them)
- Better erroring handling added for the Main Interface (one issue won’t cause the entire UI to fall apart)
- Terrain/Building fixes (gaps, falling through terrain, surface UI resolutions issues etc)
- Mobile sizing/positioning added for the main utton panel and progression bar
Patch Note #0014 - 28/04/2020
- Loading screen revamp, more modern, and has some lovely tunes to it!
- Backend datastore revamps
- Fixed Market UI not opening
- Possible fix for plane explosions crashing the server (let me know if you still experience crashing)
Patch Note #0013 - 27/04/2020
- Main Interface has been updated, button layout has been changed to make better use of a players screen
- The outfit UI has been split into two segments; inventory and outfit. You can expect to be able to sort your loadout in the future as well as customize vehicles and weapons!
- Fixes to anti teleport
- Currency is now visual below the XP bar due to mobile devices not having a leaderboard
- Reset Character functionality is now working
- Updated firing range targets and which targets should get a “destroyed” effect
Patch Note #0012 - 25/04/2020
- Interact System revamp - much smoother, improved holding effect and improved efficiency of the module
- Notifications for device incompatibility/vehicle incompletion so you aren’t stuck thinking something isn’t working properly. It’s just it’s not ready for us to release yet!
- Fixed XP UI showing too far on the left when on Level 1 (Minimum XP was incorrectly set to 500)
- Interactions apart from ones that activate with a tool equipped will no longer display when you are seated. Let us know if you prefer any of these to work with the previous behavior
Patch Note #0011 - 23/04/2020
- Possible fix for random game crashing linked to the planes exploding
- Fixed Smuggle System breaking after a player collects the dog-tag
- Small script fixes
Patch Note #0010 - 21/04/2020
- Weapons and arms should no longer show up when using the scope of a weapon or binoculars
- Interactions (keybind to interact) are disabled whilst using the scope of a weapon or binoculars
- Fixed Smuggle System not giving payouts when doing more than one mission
Patch Note #0009 - 20/04/2020
- Weapons with multiple bullets per shot (i.e shotguns) will no longer use all rounds at once (ammo needed to be multiplied by the bullets as one ammo = x bullets)
- Testing out new geometry collisions, the Military Jeep has this enabled to test for performance
- Fixed Vehicle Air-Drops
- Fixed Paratrooper plane movement system not properly adjusting teleport blocks and moving players accordingly if within a radius
- Fixed Flag tool not working
- Revive system fixed (This took us like 3 months to fully patch all bugs)
- Custom Hovering logic for certain buttons, some buttons should have this behavior depending on the scenario of the button so if you feel any need enabling/disabling let us know!
- UI update for Boat, Vehicle and Plane spawning
- Detain system fixes
Patch Note #0008 - 19/04/2020
- Items purchased from the Market will now save and not have to be rebought after dying (tools) or using (vehicles)
- Backend work with data, tool setup etc
Patch Note #0007 - 18/04/2020
- Interaction issue that caused gates to not consistently work has been fixed
- Revamped Market Cameras, proper interior added. Camera tweening and zooming (weapons room)
- We have started construction on the Canadian Navy Docks, watch the progress update after update!
Patch Note #0006 - 17/04/2020
- Mobile gun controls improved. To combat an issue with the guns firing while using the joystick we have changed our methods of detecting touch input. With this, guns on mobile will not be able to be fired automatically. Automatic guns will have a semi-automatic effect until we can find a better solution to this
- Gates will now open and close automatically depending on your team and who is near to the gate. If there is no one that can access the gate near it then it will automatically close. We are still adjusting the distances for detection so let us know of any issues
Patch Note #0005 - 16/04/2020
- Day and Night cycle added with different lighting adjustments depending on the time
- All water has been removed from the map, we are working on revamping the river and canals for a better experience with boats
- Tanks have been disabled while our new one is being developed
Patch Note #0004 - 15/04/2020
- Boats have been added to Arnhem, purchase these at the Market
- Canal bridges will not collide with boats meaning you can go straight through them (they will be shown with low transparency while operating the boat)
- Bug preventing vehicles of all types from randomly not spawning has been fixed
Patch Note #0003 - 14/04/2020
- Adonis Teleport commands will now jump the player being teleported beforehand to prevent any seat glitches (Possibility it will jump the person running the command as well, some of the scripting methods in the admin commands confuses me slightly)
- Arnhem Crossing giveaway winners added to the game whitelist
Patch Note #0002 - 13/04/2020
- I’ve taken the open-source version of Adonis so I can make my own changes to it. If anyone has any exploits that work against Adonis let me know so I can have them patched
- Marine uniforms and covers have been added to the Outfit tab
- When downed, your player should now be unable to jump and will also be able to move slowly to get into cover
- Kills not being registered when leaving a person to bleed out (after downing) should now be fixed
Patch Note #0001 - 12/04/2020
- Fixed kill awards for killing a valid player (not a TK)
- Weapons sometimes not showing up fixed
- Deals UI being inconsistent with visibility should now be fixed
- Revive system fixes
- Duplicate tool bug fixed