Battle of Arnhem | Patch Notes

Battle of Arnhem
Patch Notes

Battle of Arnhem: Battle of Arnhem - Roblox
Collaborators: Battle of Arnhem | Collaborators

Arnhem Crossing has closed alongside Canada 1940’s and moved fully to Battle of Arnhem. Transfers will take place within the next few weeks for gamepasses.

All new patches will be posted as a direct reply to this thread.


Previous Patches

Latest Update:
Patch Note #0044 - 06/08/2020

44.0

It’s time for free BETA week!

  • Step into the beta week with the Panzer IV, available at the market for use.
    image
  • Brand new uniforms have been added
  • Fixed VIP daily rewards
  • Customization backend is almost done, for now, you can customize your Ford Model 40 and add a flag. Currently, this change won’t be shown when you spawn it
  • Fixed plane bombs not damaging items (deployables, vehicles etc)
  • Capture system has been changed back to the old system where you have to constantly hold to gain points, not just capture
  • There is now a public airfield to the left of the Safezone (near the CIC base)
  • Fall damage is temporarily disabled while we develop a better system for it

44.1
Main: (Sov)

  • Fixed Hitman contracts
  • Junior Drill Sergeant+ in TRADOC now get mod
  • Fixed your character being stuck into the ground when you teleport off the plane to the runway
  • Fixed issues with some teams not showing up even if you have access to them
  • Fixed kill display showing up twice
  • Fixed the ability to claim a kill even if the player had reset
  • Fixed your character glitching from the vehicles if you had entered right before it was going to despawn
  • Fixed para plane movement screen not displaying
  • Fixed night time being too dark
  • Pulled the detain tool from the game, too many issues. We’ll see if we can find a way to add this back in the future
  • Fixed issues with vehicles breaking

Tanks: (Porgu)

  • Fixed tank gun registration issues
  • Reduced lag a small amount
  • Added passenger seats to tanks

44.2

  • Fixed permissions for Government team
  • Fixed CIC HICOM CSE uniform equipping the incorrect uniform
  • DSS in TRADOC now have access to the Instructors team
  • Possible fix for the invite page on the platoon screen having players duplicated
  • Possible fix for capture system not properly working
  • Fixed a bug where guns would not fire when switching the loadout
  • Improved mobile driving controls
  • Fixed boat radio
  • Added radio to planes

44.3

  • Added a “no-fly” zone to prevent planes from being landed at crowded areas
  • Backend of Capture System has been redone, less issues should occur
  • Team change now has a cooldown period, prevents your gun from glitching
  • Fixed name-tags showing up as Neutral even if it’s a friendly

44.4

  • Items that explode will not deal damage friendly/neutral players
  • FPS drop issue fixed at docks
  • Bombs from planes will not deal damage to friendly/neutral players

Patch Note #0043 - 28/07/2020

43.0

  • Introducing the Japanese Navy PT Boat, equipped with a machine gun. Note, the machine gun is currently disabled as we are still developing that system
  • You can now kick players from your platoon
  • If you are not in the zone “The Front” then you will be able to switch your loadout without respawning your character
  • Boosted $$ and XP rewards on all missions
    image

Patch Note #0042 - 25/07/2020

42.0

  • Customize your platoons icon, name and description
  • Removed smuggling missions, utilize contracts to earn $$ and XP
  • Updated weather system
  • Added IJA uniforms
  • Fixed fall damage applying from when you’re parachuting
  • Made parachutes descent faster
  • Added command !displaygc, this can be used for debugging most systems

Patch Note #0041 - 20/07/2020

41.0

  • Improved airfield
  • Added fall damage
  • Added intelligence contract to visitor team
  • Water added to the map, boats will auto destroy when on “air”
  • Skip button added to the end screen of the capture screen
  • Renamed cars, boats and planes
  • Mounted Police team has access to the airfield gate

Patch Note #0040 - 13/07/2020

40.0

  • You can now purchase dollars ingame. Currently, these are only 5 Robux as we don’t plan on saving data upon release.
  • You can now purchase deployables with dollars! These will save throughout game sessions and you will have to purchase more once you run out. VIP owners have the ability to get free deployables daily.
  • While using a weapon you can no longer spam jump, there is a cooldown.

Patch Note #0039 - 07/07/2020

39.0

  • Improved pathfinding distance updates depending on whether you’re in a vehicle or not
  • Brand new missions system, you can start these at a Command Station located at the Safezone, Military Fort or Raider Compound

image

We are aware of the surrounding issues with pathfinding not working properly when destinations go through the bridge. This issue will be fixed this week. This issue is now fixed.

Latest Update:
Patch Note #0038 - 05/07/2020

38.0

  • Revamped main army spawn (by EldestFrost)
  • Fort > Safezone teleport has now got a truck as its display

We have been working heavily behind the scenes on some new features that are critical to the release. We also hope to roll out tanks within the next couple of weeks, after that systems such as boats and planes will have weaponry and revamps.

Patch Note #0037 - 21/06/2020

37.0

  • Added custom shift-lock for keyboard input devices
  • Interaction visual edits
  • Mobile driving for cars has been improved (still need to fix an issue with it getting stuck)
  • Fixed detain
  • Fixed weapons not firing while in first person

Patch Note #0036 - 21/06/2020

36.0

  • Boats can no longer be used on land, they will be damaged if they do so. I have code in place for this to auto-explode when just in air (off the map entirely) however right now the river isn’t complete to activate this
  • Hitman target will get given a threat level to know the danger they are in

36.1

  • Fixed weapons not casting bullets in first person
  • Fixed vehicle light spam
  • Fixed hitman threat level inaccuracy
  • Fixed daily rewards not properly registering that they’ve been collected
  • Added time limit to hitman mission
  • Removed ability to change teams when on a job/mission
  • Security fixes

Patch Note #0035 - 18/06/2020

35.0

  • Vehicle Radio gamepass functionality added, currently only works for cars and boats. We may add it to planes if there’s enough reason to do so
  • Highlanders team added
  • Marines spawn moved to the port
  • Marines now get a Civilian Speed Boat in their inventory
  • Fixed deployable count going back up even if you destroy it

Patch Note #0034 - 14/06/2020

34.0

  • Deployables will now only work in zone “The Front” and will no longer be able to placed in-between each other
  • Dialog module created, interact with the NPC outside the gate by the tunnel to test this out. It has no proper functionality at the moment
  • Parking on mobile for vehicles should now be active

34.1

  • Added a vehicle lock mode, only the original spawner of the vehicle can initiate this. (Currently only on land vehicles)
  • Colour coding for certain buttons so you know if it’s active or not

Patch Note #0033 - 12/06/2020

33.0

  • Deployables placement module has been revamped and significantly improved
  • Added Intelligence Corps uniforms and removed disbanded ones

Patch Note #0032 - 09/06/2020

32.0

  • Platoon system is now in Beta, all players can now access this. You can find this panel in the player interface.

For the past few weeks, I have been working on a platoon system that will allow you to invite players to your platoon. These work like parties and clans. The system is new so there is not much to it apart from the basic functionality. We are working on bug testing this before producing major content for it.

Patch Note #0031 - 07/06/2020

31.0

  • Zone tracking added, current zones are Safezone, Fort Lethbridge, Raider Compound, Airfield, Area 51 (until we get a better name for the CIC compound), and the Front. The front represents the main battlefield.
  • Bombs and deployables will only be able to be used in the “the front” zone.
  • We have switched to a more reliable datastore manager, this means the resetting of data
  • CGG CO uniform added and 4CAC Officer uniform fixed

I have been really busy with an upcoming feature that I can not discuss, this being reason for the delay between updates.

Patch Note #0030 - 01/06/2020

30.0

  • Leaning added on keyboard devices Q and E, no weapon required to do this
  • Switch Shoulder Cam removed
  • Keyboard interaction keys changed to F and O

Patch Note #0029 - 28/05/2020

29.0

  • Switch shoulder cam on weapons by pressing Z on keyboard or clicking the keybind icon in the bottom right of your screen
  • Scoped Weapons now have two zoom ranges, use the aim bind while scoping to trigger the zoom ranges
  • You can now go full first-person while driving a land vehicle
  • Guns not equipped while in first-person will not show on your character
  • Destroyed deployables will no longer be added back to your inventory

Patch Note #0028 - 27/05/2020

28.0

  • Vehicles now work on mobile making them universal! Please note the throttle is slightly buggy at the moment, we are working on that!
  • Vehicle touch keybinds now register
  • Outfit page now displays the items on a dummy focused
  • Improved touch functionality for interaction objects

Patch Note #0027 - 24/05/2020

27.0

  • Added 3rd person shoulder cam for weapons
  • Weapons can now zoom in which will give less spread, slower speed, and a lower FOV
  • Scoped weapons will not have this zoom feature, gamepad users can operate their scope or regular zoom by holding L2

27.1

  • Massive mobile improvements with buttons above the jump button to trigger different actions. We are adjusting the positioning math as we go so there’s a possibility your device is offset differently to it
  • When zooming in with the aiming bind, you will have less mouse sensitivity
  • Misc bug fixes

Patch Note #0026 - 21/05/2020

26.0

  • Added hitman team mechanics, this is barebones. We are adding more visual improvements and giving better rewards for high profile targets very soon
  • Possibly fixed an issue with datastores

26.1

  • Adjusted rewards/cooldowns on the Smuggle missions
  • Introducing a new land vehicle “The Reaper”
  • Smuggle mission cooldowns will now sync throughout servers
  • Fixed issues with Hitman missions
  • Moved raider spawn back into the base
  • Hitman spawn is now only accessible by those on the hitman team

Patch Note #0025 - 20/05/2020

25.0

  • Improved interaction for touch users, you will now have to actually tap on the keybind frame to interact. Should prevent issues with moving and you interacting.
  • Improved mobile display for deployables and flag
  • Improved mobile input for deployables
  • Fixed Medical Doctor gamepass not registering in teams panel
    Patch Note #0024 - 17/05/2020

24.0

  • Added Air Marshal Crusher Cap
  • Added Bren to market
  • Kill cam now displays who killed you
  • Improved radius accuracy for explosions of deployables and vehicles
  • Fixed Medical tents
  • Fixed Medical helmet
  • Fixed Raiders getting outfits saved over from a CAF related team
  • Fixed Medical jeep sirens displaying as red and blue instead of just blue

24.1

  • Fixed datastore issues (Adonis Admin Commands was controlling bindtoclose closing time)
  • Gamepasses from Fort Alberta now transfer into ingame currency
  • Adjusted prices for all cars/boats/planes/weapons

Patch Note #0023 - 15/05/2020

23.0

  • New Deployable “Medical Tent” added for Medical Doctor team
  • Fixed issues with models exploding not having a proper rebound effect (one explodes, damages surrounding and continues on)
  • Ammunition Crates, when destroyed, will deal damage, other deployable will have a mini-explosion effect but deal no damage
  • All types of vehicles will use an interaction keybind to enter it whether it is the driver or passenger seat. This is to avoid limitations for future vehicle designing, you can still jump to exit the vehicle.

23.1

  • Fixed priority issues with the interaction system
  • Adjusted damage/health properties for deployables and all vehicles
    Patch Note #0022 - 13/05/2020

22.0

  • Deployables, planes, vehicles, and boats now have a working health bar. All but deployables, when exploding will deal damage to surrounding players
  • Fixed guns reloading twice (used to happen occasionally)
  • Removed vehicle wheel popping in favor of a health bar (it glitches… alot)
  • Fixed mouse going invisible when entering the market with a gun equipped
  • Fixed NoCol weapons “idle” animation being put into the torso when equipping fast
  • Unarmed selection added for weapon inventory

22.1

  • Bombs will now damage surrounding models (deployables, planes, vehicles etc)
  • Models exploding (when health is 0 - planes, vehicles etc), other objects surrounding it will be damaged

Patch Note #0021 - 12/05/2020

  • Mobile positioning of popup notifications showing as hidden is fixed
  • If an item in the market UI is level locked it will display that it is locked in the purchase button instead of not showing at all
  • Fixed market displaying items already owned
  • Purchasing a weapon from the market will have it automatically set as your new primary/secondary weapon choice
  • Fixed hit detection for plane bombing and crashes
  • Fixed bombs playing sounds after being deleted
  • Revamped paratrooper plane movement user interface

We are still working on the scope of how the inventory system will work, for now, you will need to respawn your character to get your newly equipped weapons. This is to avoid unlimited ammo refilling.

Patch Note #0020 - 10/05/2020

  • Deployables now has a user-interface, making it compatible for all devices.
  • Ammunition Crates spawned from deployables should now be working
  • Plane third-person camera has been repositioned further back
  • Inventory system, set your custom loadout and have it save across servers!

Patch Note #0019 - 09/05/2020

  • Planes are now back in action! You can now do loops and rolls using the mouse. Use A and D to rotate the plane statically. To perform a barrel roll you will need to move your mouse to the far left/right of your screen otherwise your plane will only turn up to a certain angle (25°)
  • Parade Smoke added to the Canadian Plane, use U to enable/disable. You can select a random smoke color in the controls menu. Keep selecting until you get the one you want. (Temp)
  • Use keybind F8 to disable core UI elements including the Roblox ones (Chat, Backpack etc)

We are going to continue to update the planes and make sure they are as smooth and user-friendly as possible. We are basing it off of the Grand Theft Auto plane control.

Patch Note #0018 - 06/05/2020

  • Rear view has been added to the camera views on the planes, this is not a static view and you should still be able to control the player while on this view. We’ve also re-added the front view (basic first person) We are going to be removing some cameras in the future depending on what you guys prefer
  • Vehicle Air Drops have been improved including a plane fly-over, we are going to keep improving this
  • Vehicle Spawning (vehicles getting stuck in the roof) has been fixed
  • Ammo crates added! We will be introducing user dropped ammo crates in the future. Ammo crates have a certain storage capacity, while some are unlimited others will have a restricted amount and need refilling. (TBA)
  • Fixed tools not being displayed after crashing/ejecting out of your aircraft
  • Revamped Flag UI
  • Readded Deployables, they have been revamped and currently stable. We are already aware of the surrounding issues with them being able to be placed above ground, in the air (by having a small part still on the ground)

Patch Note #0017 - 05/05/2020

  • Plane smoothness and stabilization update, improved interface, and detection. Bomb kills count towards XP rewards and leaderboard
  • All types of spawns (vehicles, planes, and boats) have been improved in terms of visual appearance and we have placed the detection to open these interfaces to the side of the spawn location
  • We are testing out the detain tool and have re-enabled the system, do not expect this to work yet

Patch Note #0016 - 30/04/2020

  • A full fix for the game crashing with planes is now live
  • Bombs away! Planes are now equipped with bombs, use the camera controls to rotate into the bomb view.
  • New Camera Mode! Bomb View, utilizing this view will keep the planes direction static allowing you to drop bombs more accurately. The plane cursor will be disabled in this view
  • Planes now have a new cursor and the backpack is disabled while operating a plane

Patch Note #0015 - 29/04/2020

  • Fixed vehicle sounds being played even when you’re not operating the vehicle
  • Plane replication sounds added
  • Animations panel and detain tool disabled (a revamp awaits them)
  • Better erroring handling added for the Main Interface (one issue won’t cause the entire UI to fall apart)
  • Terrain/Building fixes (gaps, falling through terrain, surface UI resolutions issues etc)
  • Mobile sizing/positioning added for the main utton panel and progression bar

Patch Note #0014 - 28/04/2020

  • Loading screen revamp, more modern, and has some lovely tunes to it!
  • Backend datastore revamps
  • Fixed Market UI not opening
  • Possible fix for plane explosions crashing the server (let me know if you still experience crashing)

Patch Note #0013 - 27/04/2020

  • Main Interface has been updated, button layout has been changed to make better use of a players screen
  • The outfit UI has been split into two segments; inventory and outfit. You can expect to be able to sort your loadout in the future as well as customize vehicles and weapons!
  • Fixes to anti teleport
  • Currency is now visual below the XP bar due to mobile devices not having a leaderboard
  • Reset Character functionality is now working
  • Updated firing range targets and which targets should get a “destroyed” effect

Patch Note #0012 - 25/04/2020

  • Interact System revamp - much smoother, improved holding effect and improved efficiency of the module
  • Notifications for device incompatibility/vehicle incompletion so you aren’t stuck thinking something isn’t working properly. It’s just it’s not ready for us to release yet!
  • Fixed XP UI showing too far on the left when on Level 1 (Minimum XP was incorrectly set to 500)
  • Interactions apart from ones that activate with a tool equipped will no longer display when you are seated. Let us know if you prefer any of these to work with the previous behavior

Patch Note #0011 - 23/04/2020

  • Possible fix for random game crashing linked to the planes exploding
  • Fixed Smuggle System breaking after a player collects the dog-tag
  • Small script fixes

Patch Note #0010 - 21/04/2020

  • Weapons and arms should no longer show up when using the scope of a weapon or binoculars
  • Interactions (keybind to interact) are disabled whilst using the scope of a weapon or binoculars
  • Fixed Smuggle System not giving payouts when doing more than one mission

Patch Note #0009 - 20/04/2020

  • Weapons with multiple bullets per shot (i.e shotguns) will no longer use all rounds at once (ammo needed to be multiplied by the bullets as one ammo = x bullets)
  • Testing out new geometry collisions, the Military Jeep has this enabled to test for performance
  • Fixed Vehicle Air-Drops
  • Fixed Paratrooper plane movement system not properly adjusting teleport blocks and moving players accordingly if within a radius
  • Fixed Flag tool not working
  • Revive system fixed (This took us like 3 months to fully patch all bugs)
  • Custom Hovering logic for certain buttons, some buttons should have this behavior depending on the scenario of the button so if you feel any need enabling/disabling let us know!
  • UI update for Boat, Vehicle and Plane spawning
  • Detain system fixes

Patch Note #0008 - 19/04/2020

  • Items purchased from the Market will now save and not have to be rebought after dying (tools) or using (vehicles)
  • Backend work with data, tool setup etc

Patch Note #0007 - 18/04/2020

  • Interaction issue that caused gates to not consistently work has been fixed
  • Revamped Market Cameras, proper interior added. Camera tweening and zooming (weapons room)
  • We have started construction on the Canadian Navy Docks, watch the progress update after update!

Patch Note #0006 - 17/04/2020

  • Mobile gun controls improved. To combat an issue with the guns firing while using the joystick we have changed our methods of detecting touch input. With this, guns on mobile will not be able to be fired automatically. Automatic guns will have a semi-automatic effect until we can find a better solution to this
  • Gates will now open and close automatically depending on your team and who is near to the gate. If there is no one that can access the gate near it then it will automatically close. We are still adjusting the distances for detection so let us know of any issues

Patch Note #0005 - 16/04/2020

  • Day and Night cycle added with different lighting adjustments depending on the time
  • All water has been removed from the map, we are working on revamping the river and canals for a better experience with boats
  • Tanks have been disabled while our new one is being developed

Patch Note #0004 - 15/04/2020

  • Boats have been added to Arnhem, purchase these at the Market
  • Canal bridges will not collide with boats meaning you can go straight through them (they will be shown with low transparency while operating the boat)
  • Bug preventing vehicles of all types from randomly not spawning has been fixed

Patch Note #0003 - 14/04/2020

  • Adonis Teleport commands will now jump the player being teleported beforehand to prevent any seat glitches (Possibility it will jump the person running the command as well, some of the scripting methods in the admin commands confuses me slightly)
  • Arnhem Crossing giveaway winners added to the game whitelist

Patch Note #0002 - 13/04/2020

  • I’ve taken the open-source version of Adonis so I can make my own changes to it. If anyone has any exploits that work against Adonis let me know so I can have them patched
  • Marine uniforms and covers have been added to the Outfit tab
  • When downed, your player should now be unable to jump and will also be able to move slowly to get into cover
  • Kills not being registered when leaving a person to bleed out (after downing) should now be fixed

Patch Note #0001 - 12/04/2020

  • Fixed kill awards for killing a valid player (not a TK)
  • Weapons sometimes not showing up fixed
  • Deals UI being inconsistent with visibility should now be fixed
  • Revive system fixes
  • Duplicate tool bug fixed

5 Likes

Patch Note #0045 - 09/08/2020

45.0

  • Further balances to the prices and level locks to items have been made
  • Improved turning speed of the Japanese Navy PT Boat
  • If on an assassination mission whether or not you’re the target you will be able to shoot one another inside the safezone to avoid camping, you will not be able to deal damage to other players nor will they be able to deal damage to you.
  • Fixed tank radio and target cursor showing below it

45.1

  • Added more debug options in !displaygc for interactions
  • Improved gamepad controls in planes and added them into tanks
  • Medical Tent will now be available without being on the Medical Doctor team for gamepass holders
  • Fixed timer on hitman mission
  • Targets on the TDM teams will no longer be acquired, if a player joins them the mission will end without a cooldown in place
  • You can no longer teleport to the safezone/back to fort if you’re on an assassination mission or if the capture flag is held by the raiders
  • Added contract booth to the intelligence spawn

45.2

  • Max level increased to 155
  • Improved TDM system, fixing bugs and adding small changes
  • Sten gun has been improved, lower spread
  • Fixed tanks not dealing damage
  • Junior Drill Sergeants in TRADOC now have moderator commands
  • Gamepad users can now place deployables (ButtonR2)
  • Possible fix for rare interaction bug and it breaking completely
1 Like

Patch Note #0046 - 12/08/2020

46.0

  • Part 2 of the item customisation is here. Your customisations will now be added to your items whenever you spawn it. You will need to respawn your vehicle to apply the new modifications! Currently you can only customise the Ford Model 40 and the Willys Jeep
  • Customisation options added to the Willy Jeep, you can specialise it like the Special Jeep that was previously at Fort Alberta
  • Fixed an issue where sprinting while holding the interact button to enter the market would keep your mouse icon disabled
  • Updated damage values, plane bombs will have more luck on destroying vehicles, tanks etc.
1 Like

Patch Note #0047 - 14/08/2020

47.0

  • New mission for the Armed Forces and Raiders: “Stronghold”, capture and hold an area for three minutes to earn $$ and XP.
  • Improved XP math, you should see yourself at a higher level than before. We are constantly balancing the math that goes into setting levels, price locks, level locks etc

47.1

  • Improved item customisation, most vehicles you can now customise with the return of the Military/Raider trucks into the store. Team items are classed as “rentals” and not the full version meaning you must purchase the item to customise it.
  • Added a slot feature to the customisation’s item meaning you can only have one item in each slot. The Panzer IV has two flags in one slot, one to distinguish Raiders and one for Canadians.

47.2

  • XP boosts have been added, purchase these in the game store. They are saved across servers
1 Like

Patch Note #0048 - 20/08/2020

48.0

  • Planes now have machine guns and a revamped bomb system, big thanks to @NotAPorgu for working on this
  • There is now a cache in place so that when switching loadouts you will get your last ammo count, this will reset whenever you respawn
  • Added a Canadian Patrol boat, this is not finished as such. The designer is yet to fix some of the collisional and sizing issues. Marine Commandos get this boat for free, it will be put in the general market once finalised
1 Like

Patch Note #0049 - 23/08/2020

49.0

  • Added the Arvo Lancaster bomber plane
  • Updated plane weapons according to their real life specifications
  • Added sound system for boats
1 Like

Patch Note #0050 - 25/08/2020

50.0

  • Interaction system has been rewritten, it should be way more efficient now with fewer bugs
  • Fixed issues with spawning larger boats at the military compounds docks
  • Fixed the ability to equip multiple weapons at once
  • Fixed the propeller on the Mitsubishi A6M2 Zero
  • Fixed a bug where typing in the chat bar would register as an input while flying a plane
1 Like

Patch Note #0051 - 28/08/2020

51.0

  • Minimap has been added, this is currently barebones as we continue to get the core features complete
  • M4 Sherman tank has been added to the market with flag customization options, the 4CAC team get a “rental” version of this tank and will not be able to customize it without purchasing it fully
  • Improvements to loading times
2 Likes

Patch Note #0052 - 31/08/2020

52.0

  • Player stats added as a category to the player menu frame, this is in testing
  • Further improvements to the minimap system
  • M1911 gamepass removed
  • Added a starterpack gamepass, view it for more information
  • Disabled purchasing of micro-transactions until we release as data will be reset
  • Updated prices of micro-transactions
  • Animations panel is back!
3 Likes

Patch Note #0053 - 03/09/2020

53.0

  • Minimap now shows the position of platoon members and mission waypoints
  • Added tutorials, currently the only tutorial that exists is “The Basics” and this is in testing and not complete. In the future we will add tutorials per team.
  • Gamepad compatibility for minimap should now be complete
  • Fixed a bug where gates would remain open when you open them and switch teams
  • Updated shift lock so that you can tap to enable/disable it instead of holding it
  • Coffee Sensation can now operate at the mess hall inside the Military Compound
3 Likes

Patch Note #0054 - 06/09/2020

RELEASE: 54.0

  • Fixed medical supplies not working
  • Fixed coffee sensation team food command not working
  • Removed access lock to the paratrooper plane, hitmen can now access this
  • Fixed issues with assassination mission not working as intended
  • Those in the Imperial Japanese Empire will automatically spawn on the Raiders team
  • Improvements made to the Raider Compound
  • The hitman target will now be rewarded if they kill the hitman
3 Likes

Patch Note #0055 - 07/09/2020

55.0

  • Hitman mission will now retarget if the target leaves/resets or does anything out of the hitmans control
  • Added STG44 to the market
  • Minimap will now appear in the top right corner for touchscreen users
  • Improvements to interact system
  • Mess hall added to the safezone

55.1

  • Added new deployable landmine
  • Players can now only deploy the maximum number of deployables they can purchase at a time, this means you can’t contentiously purchase deployables then place them to buy more
  • Improvements to hit registration system for plane machine guns

55.2

  • We have disabled the gliding feature on planes (quick movement to left/right) as it is quite unrealistic and overpowered, you should adjust your throttle for sharper turns and be more careful. We are testing this and experimenting better options going forward Pulled
  • Fixed an issue where planes throttle wouldn’t be able to be lowered

55.3

  • Fixed an issue where moving your mouse to the edge of the screen would make your plane be uncontrollable resulting in crashing
  • Improved mobility for flying
  • Fixed landmines not rewarding kills
  • Fixed landmines not destroying vehicles that go past it at a high speed
3 Likes

Patch Note #0056 - 11/09/2020

56.0

  • Added functioning seats to the mess hall
  • Improved landmines blast radius
  • Further balancing to the progression system including payouts, level brackets, market pricing, and xp/dollar purchases.
  • Fixed CAF discord raid notifier
  • Fixed capture system sometimes not working
2 Likes

Patch Note #0057 - 13/09/2020

57.0

  • Improved hover ui to now display cars, boats and planes. You can not view your own vehicle nor will this display when you have a tool equipped
  • Fixed landmines not being able to be picked up
  • Reduced time for landmines to “activate” – prevents false triggers after placing it down
  • Picking up deployables will now only pickup the chosen deployable “type” instead of every single one you have placed
  • Fixed double reload glitches
  • Fixed fps drops when at the bridge
2 Likes

Patch Note #0058 - 20/09/2020

58.0

  • Further improvements to the hover ui
  • Further balancing with plane/tank damage/dealing values (Porgu)
  • Fixed an issue where mission destination labels would remain after finishing a mission
  • Added detain tool to CIC
  • Deployable medical tent now has a limit to the amount of uses before it gets destroyed (currently 10)
2 Likes

Patch Note #0059 - 04/10/2020
I have been incredibly busy with college so some patch notes may be old as they were not noted down.

59.0

  • Added PTRS-41 to the market, anti-tank rifle.
  • Altered PTRS-41 fire sounds and max ammo
  • Improved landmine hit radius
  • “Choose your side” prompt directly after the loading screen
2 Likes

Patch Note #0060 - 12/10/2020

60.0

  • Added default uniforms to the Raider, Armed Forces and Basic Training team. You can bypass the default outfit by using the save outfit button or customising your outfit after the defaults have been applied

  • Added divisional items to the IJA group, you must be on the Raider team to access these. Like the regiments within the Canadian Armed Forces, these are classed as “leases” and not the full versions. Purchasing fully will allow you to customise your item

  • You can now ram an enemy at force to down and eventually, kill them

2 Likes

Patch Note #0061 - 26/10/2020

61.0

  • Further nerfing to the PTRS-41
  • Fixed easy way out button and awarding for a player who has bled out
  • Fixed issues with purchasing xp boosts
2 Likes

Patch Note #0062 - 05/12/2020

WINTER UPDATE

A 48 hour XP boost has been given to every player when they join the game!
Double Dollars are active on selected missions for this weekend only!

62.0

  • Limited time Christmas Mission
  • M3 Stuart tank - purchase in the General Market (4CAC Default Tank)
  • Panzer 38(t) - purchase in the General Market (IJAR Default Tank)
  • Whirlwind, new civilian boat - purchase in the General Market
  • Full Throttle, new civilian boat - purchase in the General Market
  • The Sovereign, new civilian boat - purchase in the General Market
  • Messerschmitt BF-109 fighter plane - purchase in the General Market
  • Further improvements to the raider base
  • Limited time Santa Bundle gamepass (Includes a sleigh equipped with machine guns and bombs, and a santa outfit)
  • Item color and texture customization (only certain planes and vehicles have this)
  • Passenger seats in certain planes, parachutes equip when you jump out at high altitude
  • Kills will now reset when joining a TDM and revert back when leaving the TDM
  • Hitman spawn now registers as its own zone (loadouts can be altered here)
  • Settings panel now has a few settings (disabling weather, sun rays etc)
  • The notify command has been changed to notifyteam and will notify FRIENDLY players (not just your own team)
  • Nationality flags appear in the market
  • Trench Shotgun has been renamed to the Winchester Model 1897 (Data transfers over)
  • Added assist
  • Tank weaponry can not be used by a neutral team (civilian, hitman) in any zone that isn’t ‘The Front’
  • Reviving system reworked, only one player can revive a player. Health stops deducting when reviving
  • Basic Training mission added, this will be to replace the conscript course. A notification gets sent to the discord to rank the player after completion.
  • Certain missions will have a smaller cooldown if you fail them and a longer one for finishing it
  • Certain allied groups will get “rental access” to planes/tanks if on the Allied Forces team and in an allied air force or armored division
  • Added a purchase max deployable button
  • Rewritten the capture system backend, should be more reliable
  • Some missions now have X2 rewards
  • Fixed issues with Scoped Lee-Enfield
  • Fixed issues with Detain tool
  • Fixed issue where vehicles could be damaged in the safezone if the shot came from outside the safezone
  • Fixed issues where some hats or accessories will cause you to sink in the water
  • Fixed issues with downing a player and it not properly awarding kills
  • Fixed issues where entering vehicles could take a few attempts
  • Other bug fixes

62.1

  • Fixed paratrooper plane teleports
  • Reverted 4CAC starter vehicle to M4 Sherman
  • Reverted IJAR starter vehicle to Panzer IV
  • Fixed an issue where you would not be rewarded the kill if you blow up a vehicle/plane/boat

62.2

  • Fixed issue where M4 Sherman would have an insane explosion range
  • Fixed issues with reviving a dead player would glitch your inventory
  • Fixed issues where animations would still play if you were detained
  • Assassination mission currently disabled while a bug is being investigated
3 Likes

Patch Note #0063 - 08/12/2020

63.0

  • Changes to how deployables previously would only work at the front. Deployables can now be used in any zone, however, there are various locations that manually restrict it. (CAF Rally Area, CAF Main Gate, Hitman spawn etc) Should there be any other abusable locations, feel free to request that location be added to the blacklist
  • Added General Market to the Military Docks
  • Added Education Hall to the Raider Compound
2 Likes