Be A Balloon🎈 (Looking for some feedback)

Hi,
For the past couple of months, I’ve been working on Be A Balloon, a balloon simulation game.
I released the game in Beta yesterday and spent some Robux on ads.
The goal of the ads was to get some ideas from players (not to retain CCU), but unfortunately, none of the players gave any feedback. That is why I was hoping to get some ideas from the Devforum community.

All poll responses are greatly appreciated (and anonymous)

How much did you enjoy the game? (10 being very enjoyable)
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Did the game have enough content? (10 being plenty of content)
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Some other questions to consider:

What would you add to make this game more enjoyable and interesting?
What sorts of Robux purchases would be appealing in a game like this?

2 Likes

It has a decent gameplay loop for a simulator, and good core mechanics for the balloon but there isn’t much content at all and the island is very very small. In my opinion a big part of simulator games is the map. Try to make a large island with secrets or npcs or something for the player to look at. Another idea for content in general is obstacles. I’m not sure if they come at a certain height I only got to about power 25 but I would like to see maybe another area you can unlock after a while that has obstacles but more opportunity to make money. Definitely worth pursuing I could see this getting a good CCU! Probably the biggest thing is the thumbnail, thumbnails make up 80% of your advertising pretty much. Can’t just have a blank white slate with a balloon, try to make something with popping colors thats easy on the eyes. Resonates well with simulator games target audience

1 Like

Well, it is very repetitive, but it’s a given when it comes to simulators.
Still, a lot more could be done with something like this.
Instead of the cash and moneybags being static objects, have them float around a bit, maybe even introducing a magnet upgrade (that can be upgraded with gems).
And also, have the player go through different environments after having done the gameplay loop a couple of times in order to have a sense of progression.
Maybe at the top of the map there is a portal that sends the player into a different world where you have to dodge things or there are things that push you around? There can also be a “control” upgrade to let the player move their balloon more freely in the air while slowing them down a bit in the process to allow for more control.
Adding onto @GoatTatum 's recommendation for a better thumbnail:
Have a “noob” character be on the left side of the thumbnail with an arrow that points to said character becoming a balloon with a face on the right side of the thumbnail.
It would also be a bit funny if the balloon in game also had the player’s face on it. Just a neat detail.

1 Like

Good point, a bigger island would make the game feel less empty

This is a really good idea. Do you think the areas should be unlocked by rebirthing?

Suprisingly, I actually got a 2.37% CTR, which means the icon is pretty good. However, I do agree that I should change the thumbnail.

I like this idea, probably will add this along with other boosts/upgrades

Interesting. So you think as the player gets higher and higher, there should be more difficult obstacles to avoid?

Still looking for more ideas or feedback!

nice game for a beginer im also working on a simulator game cuz im not useful to do that

UI needs a ton of work, It’d be cool to have a simulator that doesn’t have stereotypical sim UI.

I can’t wait to Be A Balloon and fly into the sun and pop

I’ll be honest with you, when I loaded in and saw this…


I immediately left. Why am I being bombarded full screen the second I join?

1 Like

Add a monkey to pop the balloon
(I’m not referencing a game 100%


)

Oh crap, I accidentally published an update to the game before it was done. Thanks a lot for finding that

this game is too damn bright :sad: