What hitbox method would be optimal for ‘beam’ type abilities (e.g. Kamehameha, Laser)?
So far i have GetPartsInBoundBox, what do you recommend?
It also has to be multi hitting, meaning hitting more than one players caught up in the beam.
What hitbox method would be optimal for ‘beam’ type abilities (e.g. Kamehameha, Laser)?
So far i have GetPartsInBoundBox, what do you recommend?
It also has to be multi hitting, meaning hitting more than one players caught up in the beam.
For more precision, I would recommend using :GetPartsInPart
and using a cylinder. Using a box for a cylinder would make the hitbox seem weird to players.
Whatever you choose to use, using the :GetPartsIn()
functions seem best for multi-hitting.