Hello! I’m working on a system where wherever your beam goes a char effect follows it and I am currently using a particle emitter with a script that adjusts the CFrame upon whichever surface it is on to appear flat but I am having an issue where depending the distance or area you fire it creates large gaps and on corners it has a weird clipping.
If anyone can point me into the right direction on how to make a steady trail/char effect and fix the weird clipping that would be greatly appreciated!