I’m currently working on some alternative water for an upcoming game of mine. To my knowledge, Roblox automatically limits how many beams can be shown at a time for a user. All of this is on the client and I’m getting over 100 FPS but obviously this is an aesthetic issue. Does anyone know a way to override this or perhaps an alternative method of accomplishing what I’m trying to achieve here?
Edit: Here is the link to the game if you are wanting to try it for yourself. I currently have it at a size where the visual issue does not occur.
If you’re being held back by the render limit, then there’s not necessarily anything you can do about it. Use less beams or sacrifice some kind of aesthetic or functionality to get what you require. The point here is that you have too many and you’re hitting the render limit, so your only option is to reduce.