I’m trying to create a cool effect where there are these runes that circle around a character. I’m using beams to do it. I found a good image made by somebody, but I needed to flip it for one of the beams. I flipped it and uploaded it to Roblox. I didn’t think much of it, but I came across an issue.
The beam texture looks fine up close, but when I move just slightly away it becomes pixelated, even more so if I move further away again. The original texture didn’t do this, even though I only flipped it.
This is what it looks like close up:
The texture is 840x840. I know it doesn’t look that bad in the screenshot, but when the non-pixelated texture is in view, it looks a lot worse. Any way I could fix this so it doesn’t look as out of place?
from what you have said I’m assuming you flipped the image to make a perfect circle out of two beams, have you tried switching the order of the attachments and investing the curve sizes?
That worked! Now I have a (mostly) smooth beam. Now for whatever reason studio keeps lagging at the exact same time for the exact same amount of time. Exactly every second it lags for a split second and I have no idea how to stop it.
This video sort of shows the lag, but it’s a bit difficult to see. The beam lags each time. It’s not just the beam though. My character lags at the same time as well, although the video wasn’t able to pick it up when I tried.
This lag only happens in studio (not while playing the game on Roblox) and only happens to me specifically. I don’t think I’ll find any help here, but I figured I should mention it anyways.