Beam Texture is Pinching

How can I prevent the beam’s texture from pinching?

I’m programming a “follow the arrows” mechanic for my game. As the player walks around these static parts, the beam texture will pinch.

I understand that setting FaceCamera to true will fix this somewhat, however I want to avoid the beam clipping into the ground at certain visual angles.

(With FaceCamera set to true)

If there is any quick workaround for this that doesn’t involve rotating the attachments in real time that would be great.

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I think there’s no way around not rotating the attachments. I don’t think that would be any effect on performance and speed if that’s why you don’t want to do it

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