I have two beams that form a circle using CurveSize
, but for some reason the texture renders 90 degrees from the actual beam. This is what the original texture looks like:
And this is how it shows up in-game:
As a note I’ve checked that is wasn’t uploaded 90* offset on the website and it’s not messed up there. How would I fix this to where the texture is horizontal instead of vertical? This is what I mean by horizontal: