Beam texture rendering sideways?

I have two beams that form a circle using CurveSize, but for some reason the texture renders 90 degrees from the actual beam. This is what the original texture looks like:
JSXKZ3v
And this is how it shows up in-game:


As a note I’ve checked that is wasn’t uploaded 90* offset on the website and it’s not messed up there. How would I fix this to where the texture is horizontal instead of vertical? This is what I mean by horizontal:

Solution: I just re-uploaded the texture but rotated 90 degrees since beams don’t seem to have a built-in orientation in studio.

This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.