Beams and RaycastResult problem

Hey there!

I am trying to use beams as bullet effects when a gun goes off. The raycasting of the actual bullet is working well but the same cannot be said for the effects of the beam. I have set the CFrame of the attachment which controls the length of beam to be auto positioned according to the RayCast Results.

tool.Activated:Connect(function()
	if debounce == false and ammo > 0 and Reloading == false then 
		debounce = true
		game.Workspace.Sound["Silenced Pistol 1 (SFX)"]:Play()
		ammo -=1 
		

		
		local Point = tool.Handle.Point
		local PointLookVector  = Point.CFrame.LookVector
		
		local RaycastParams = RaycastParams.new()
		RaycastParams.FilterDescendantsInstances = {tool.Parent}
		RaycastParams.FilterType = Enum.RaycastFilterType.Exclude


		local Point = tool.Handle.Point
		local doDmgRE = tool:WaitForChild("DoDamage")

		local RaycastResult = workspace:Raycast(Point.Position, PointLookVector * 500, RaycastParams)
		
		--=======Bullet Effects=======================	
		
		
		local Debris = game:GetService("Debris")
		
		

		local function BulletRay()
			
			
			
			if RaycastResult == nil then 
				print("Jammed")
				
			else
				
				local RayDistance = RaycastResult.Distance
				local RayPosition = RaycastResult.Position

				local Silencer = tool.Handle.Silencer
				local Att0 = Silencer.Attachment0
				local Att1 = Silencer.Attachment1
				local Beam = Silencer.Beam

				
				local Att0Clone = Att0:Clone()
				local Att1Clone = Att1:Clone()
				local BeamClone = Beam:Clone()
				Att0Clone.Parent = Silencer
				Att1Clone.Parent = Silencer
				BeamClone.Parent = Silencer
				Debris:AddItem(BeamClone, 0.5)
				Debris:AddItem(Att0Clone, 0.5)
				Debris:AddItem(Att1Clone, 0.5)
				
				Att1Clone.WorldPosition = RayPosition
				Att0Clone.WorldPosition = Att0.WorldPosition
				
			end
			
		end
		
		BulletRay()
		--=======Damage RemoteEvent=======================	


		if RaycastResult then 
			local RaycastInstance = RaycastResult.Instance
			local Findmodel = RaycastInstance:FindFirstAncestorOfClass("Model")

			if Findmodel then

				local FindPlayerHumanoid = Findmodel

				if FindPlayerHumanoid:FindFirstChild("Humanoid") then
					local targetPlayer = FindPlayerHumanoid
					local dmgHumanoid = 100
					doDmgRE:FireServer(targetPlayer, dmgHumanoid)
				end
			end

		end
		
		



		

		
		
		
		
		
		
		
		task.wait(0.15)
		Player.PlayerGui["Ammo GUI"].Frame.TextLabel.Text =  "Ammo: "..ammo.."/"..maxammo
		debounce = false
		
	elseif ammo <= 0 then 
		return 
		
	end

end)

Maybe you should use WorldCFrame instead CFrame?

Dint work…I am trying to get the tracer effect to align and be positioned according to where the RaycastResult hits.