Beams disappear based on user optimization level

I have a lot of beams, hundreds of beams and I want to display them but they get cut off based on how far away from the player they are. On the highest setting, it shows the least amount:


On the lowest setting it shows all of them:

I would like if it all of them showed even if they have bad quality. If there’s a fix around this I would greatly appreciate insight. Thank you

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Unfortunately instances like Beam and Highlight have very low hard limits you can not do anything about

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just use particles, i guess?

but problem is that there is less particles when you set graphics low

if done through :Emit() it doesnt.