Hello! I’m trying to make screens, and I’m using beams. But I’ve been having a issue with beams disappearing/going half transparent
at some angles, I understand Roblox probably does this automatically when its out of view but this only happens when the player views it at a angle.
Image from left:
Are you using a semi-transparent Part behind the Beam?
If you have multiple items that are transparent the ones behind the first one can affect the way the first one renders.
If you need the whole thing semi-transparent make the beam image semi-transparent and don’t put anything behind it that doesn’t have Transparency 0 or 1.
Adding on to this, in the last image if you look closely you can see the beam appears on the very edge of the solid grey part on the right side of the image.
Not sure about a codeless solution, but you could have some code that makes the backgrounds opaque when the camera is far enough from them on the client.
Its set at transparency 0, and using a surface gui, without the surface gui it doesn’t fade as much but still disappears at weird angles. This also happens when you have a transparent 0 beam behind another than isnt transparency 0