Beams have inconsistent behavior from Studio to Engine

Reproduction Steps
I currently cannot reproduce this outside of my own project. If anybody has information on reproduction steps, feel free to leave the steps in the replies below!

A project file of the game may only be given to Roblox Staff to protect contracts binded to the parent studio.

Expected Behavior
Beams should not have issues displaying when transferring between Studio and Engine. In my example video, both Studio and Engine should have tracers, not just Studio.

Actual Behavior
Here is a video of the issue reproduced:

In this given example, bullet tracers are created with Beams; both the beams and attachments are parented under Terrain on the client side. In-engine, the beams do not show.

Issue Area: Engine
Issue Type: Other
Impact: High
Frequency: Constantly
A private message is associated with this bug report

3 Likes

Thanks for the report! We’ve filed a ticket to our internal database and we’ll follow up when we have an update for you.

2 Likes

So sorry for the late response here. We think it was fixed in a recent update. Are you still having trouble? If so please attach a placefile with the steps to reproduce.

It’s all working now, thanks for the update!