It appears that beams show through decals that’re applied on transparent parts.
In this case, I’ll use clouds as beams and leaves as decal for example.
Apparently, depending on the perspective, it sometimes fixes itself.
A slight change in the angle could fix it.
Changing Z-Index from the clouds doesn’t resolve it.
In case it may help, my graphics card is: AMD RadeonTM R9 370.
This is a known issue with very large transparent objects that is very difficult to solve. See this thread:
I suggest trying smaller clouds.
Such a shame it’s difficult to solve. How small are the clouds supposed to be in order to fix that issue?
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