I’m not too sure what you mean. The light falling off to the ground? The reflection of the pipes in the second gyazo? A little more elaboration would help understand.
My bad, I forgot to mention that I want to keep the beam consistent, (you can ignore the flashlight falling or the pipes), but for some reason the beam sometimes in game goes fully invisible sometimes doesn’t, I have FaceCamera on the beam set to true I don’t know what might cause it
I made a similar recreation with your same settings in a closed enviorement, but I’m not getting any intensity changes when moving the camera around.
It might be the LightInfluence property since that makes it so the beam gets fully influenced by the enviorement. (Beam documentation).
Or the other thing influencing this, would be the ground. Is it made with a transparent texture? If it is, that will collide with the beam and behave weirdly.
Everything seems to be in order in there, have you tried putting the flashlight in a basic box (Like the one I showed you above) and see if this also happens there? If it doesn’t, it’s very likely that something inside that facility of yours is causing a weird light collision with your beam.