Beams working very weirdly

I don’t know how to explain this but the beams dont work like they should, this is how they should look in game at any point

But when i start the game, the camera glitches with the beam or something and this is what it looks like
2 examples:

https://gyazo.com/2d8ada8f032fe77930f7475f17b0a602
https://gyazo.com/26bf95ddac26b2b53a42e8ccef6dc802

Any help is appreciated

I’m not too sure what you mean. The light falling off to the ground? The reflection of the pipes in the second gyazo? A little more elaboration would help understand.

My bad, I forgot to mention that I want to keep the beam consistent, (you can ignore the flashlight falling or the pipes), but for some reason the beam sometimes in game goes fully invisible sometimes doesn’t, I have FaceCamera on the beam set to true I don’t know what might cause it

If you mean the intensity of the beam when moving the camera around. It would be better if you could show your configuration on it.

I made a similar recreation with your same settings in a closed enviorement, but I’m not getting any intensity changes when moving the camera around.
It might be the LightInfluence property since that makes it so the beam gets fully influenced by the enviorement. (Beam documentation).

Or the other thing influencing this, would be the ground. Is it made with a transparent texture? If it is, that will collide with the beam and behave weirdly.

1 Like

Thanks for the help, I’ve changed the settings of the beam and disabled lightInfluence but it still turns off at a certain angle

image

.

https://gyazo.com/b0d17aaef98d4d5b36eb8bc147b64e22

I watched your video a few times, the beam seems to get weird all around. What is the hierarchy of parts in your flashlight?

1 Like


the front and light parts are transparent fully in game

Everything seems to be in order in there, have you tried putting the flashlight in a basic box (Like the one I showed you above) and see if this also happens there? If it doesn’t, it’s very likely that something inside that facility of yours is causing a weird light collision with your beam.

I’m not sure, but does the lighting setting affect this? It’s set to Future

It shouldn’t, try to put the flashlight in a basic box, and check if the problem sitll happens.

1 Like