Hey! I’m baseparts. I’ve teamed up with another developer (@bigredgamer1) and we are working on a survival game called “Before Dusk”.
CHECK OUT THE NEW DEVLOG HERE!!!
Warning!
Before you continue, some pictures within this post and game contain a good amount of gore. Proceed with causion!
Before Dusk has a very similar story line to the movie “The Purge”. Get some snacks, gather some friends, and lock down your house. Prepare for the intruders or become the intruder. Both options will have their advantages and disadvantages.
Here is our progress!
Gun System
Currently, there can be handguns, automatic guns, and snipers. Guns can drop bullets while shooting reloading, emit smoke, drop mag, etc.
Gore
Limbs have integrity levels. 2 = no wounds. 1 = half ripped. 0 = limb is detached. While limbs are ripped or detached, your character will slowly bleed.
! Blood Warning !
Door Animations
When you walk through a door in real life, you don’t clip through it, or ram it with your body until it opens (I hope not)
In this game, when you approach a door, your arms raise implying that you’re pushing the door open. It’s a small detail but definitely cool.
Animations based off of health
Your character has 3 states: Normal, limping, and crawling. These change depending on your health.
(These animations are not mine and I do not take credit for them, they’re just placeholders)
Vehicles
Vehicles are for the most part pretty simple. Currently they have suspension and easy-to-use drift. And yes, you can run people over.
Music to fit the mood (panic, mysterious)
While in battle, ambient music will start playing to fit the mood. It adapts based off of many factors like amount of people around you, amount of shots fired, are you losing health, etc. (This is still highly work in progress so there’s not great “adaption” right now.)
Crows
Crows will spawn at a nearest spawn point around you, and if you get too close, they will fly away. This is pretty simple but adds to the atmosphere
You can play the test place here!
Please let us know any bugs you find or feedback you have!
(Use left shift to sprint, R to reload)