[Beginners] Modeling and the basics / Commissions

Roblox Developer Forum on the topic of modeling and the basics for getting commissions for modeling for people and studios.

Modeling is a crucial aspect of game development and it is the process of creating 3D objects for use in video games and other digital media. In the context of Roblox, modeling refers to the creation of 3D models that can be used in-game as characters, weapons, buildings, and other objects.

To get started with modeling in Roblox, you’ll need to have some basic knowledge of 3D modeling software . The most commonly used software for creating models for Roblox is , Blender. These software are industry standards and are widely used in many fields of 3D modeling. These software are free, but some other software’s have student versions which can be used for free. They also have tutorials and learning resources available online to help you get started.

Once you have a solid understanding of the software and its tools , you can begin creating your own models for use in Roblox. Some important things to keep in mind when creating models for Roblox include:

  • Roblox uses a low-polygon style, so your models should have a low polygon count. This is because Roblox is designed to run on a wide range of devices, and keeping the polygon count low will help ensure that the game runs smoothly on all devices.
  • Roblox uses a simple, blocky style, so your models should be simple and blocky in design. This is to keep the game consistent in terms of art style and to make sure that the game can be easily understood by players.
  • Make sure that your models are properly UV mapped and textured. UV mapping is the process of projecting a 2D image onto a 3D model to give it color and texture. Textures are the images that are used in UV mapping. Proper UV mapping and texturing will make your models look more realistic and detailed.
  • Your models should be in FBX format and imported in to roblox studio. This is the format that Roblox Studio uses to import models.

When you’ve finished creating your model, you can import it into Roblox Studio, the game development tool, and then use it in your game. Additionally, Roblox has a built-in model library which is a good place to start looking at other people’s models, learn from them and get inspiration for your own models.

Another way to utilize your modeling skills in Roblox is by taking on commission work for other players or studios . Commission work is when someone hires you to create a specific model or set of models for them to use in their own games or projects. This is a great way to make money while honing your modeling skills.

To find commission work, you can post in the Roblox Developer Forum or social media groups for Roblox developers, showcasing your portfolio and offering your services. You can also reach out to studios or other developers directly, offering your services and inquiring about any potential commission opportunities.

When taking on commission work, it’s important to have clear communication with your client about the scope of the project, the timeline for completion, and any costs involved. It’s also a good idea to have a contract in place outlining the terms of the agreement. This will ensure that both parties are on the same page and that the project is completed to the client’s satisfaction. It’s important to note that when taking commissions you should be aware of the terms of service of Roblox, and should not use any copyrighted material or steal anyones intellectual property

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This article was helpful to read! As I don’t use blender or anything else except studio to model, it’s nice to see that someone was willing to make this information known. Very underrated topic!

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