Bendy and the Ink Machine lighting

I’m working on a fan game for Bendy and the Ink Machine. I want to make my games lighting 1:1 with the original. I know the original game uses a sepia-tone base, with shades of light & warm brown, though my efforts thus far have been inconclusive due to my lack of experience in this area of development. You may see the reference I used for my attempts above. Any help is appreciated.

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In the original, the lighting seems a bit more orange (or at least what I remember).

This can be done with color correction, or changing the ambient lighting color.

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You can fake a lot of these lights by placing point or surface lights that have shadows disabled and have their brightness set extremely low.

This is also how “fake raytracing” can be achieved, if you got an orange and a white wall, and you add a light source that casts a super subtle orange light onto the white wall, it will look like as if the orange color reflects off of it.

You just wanna keep shadows off probably and set the range low to prevent light bleeding.