Best export settings for substance painter?

I did a test bake for my M16 upper and lower receiver and I wanted to test it in Roblox studio beta, but I end up with a very odd result every time. What are the best export settings for Roblox when exporting from substance painter?

Baked details such as buttons and bolts turn out fine, but it’s the edges that don’t read well. They are heavily aliased despite them being beveled in the bake.

Here’s how it came out…

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Fixed it, for all those wondering you need to switch the normal map type from Directx to OpenGL in export settings. I suggest making a preset called “roblox” for this.

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