Best hitbox for a simulator game

Hello guys,
I started making a simulator game and when it comes to hitboxes I don’t know which one i should use.
For example to punch objects

I usually use

for i, v in pairs(workspace:GetPartsInPart(hitbox)) do
  --do something
end

for fighting games

but I want to know which one should I use for a simulator game
I hope someone can help me with this.

1 Like

Maybe watch this video.

This is the most video of all time.

Also this was pretty useful for me personally.

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