Best menu design for my monster catching game

Hey, I am here to ask an important question.
I am currently working on a game inspired by pokemon, and as a part of that process, I need to design a menu ui to access:

  • The users party
  • My games version of the pokedex
  • The players backpack/inventory
  • The trainer ID
  • The trading/pvp menu
  • Robux store
  • Possibly one other option
  • The settings

I am deciding between a couple of designs, but if you have a better idea, or an idea on how to improve those designs, then tell me

Anyhow, here are the designs:

  • A menu button, like this one
    image
    That will open up a bigger menu, like this one:

  • A sliding menu, like this one:
    image

  • A menu on the top of the screen, like the one in loomian legacy:
    image

Again, if you think there is a better option, or you think you can improve one of the options, tell me.

Thanks.

3 Likes

monster catching, i remember i made this:
but now i’m focusing on other type of game

to explain, when you press E, this closes perfectly like a 2d device or smh i can’t explain with words
i had alot of trouble making this lol

would you mind sending a video of how it works?