Best method of making a "grab move" for a fighting game?

Im trying to make a fighting game, and some moves that you “grab” the opponent.
Basically you use the move on someone, and you “grab” them, making the stick to you and not be able to move.
I have tried welds to do this, which dont really work that well, since if a person in the weld dies, the other does too. (and they are kinda annoying to code)
What im looking for is just a better way of doing this grab mechanic and explanation on how to, or a link to a dev forum post on it.
Thank you!

You should look into AlignPosition, It works with physics, and if the player dies, or is removed, you won’t have a problem with that. If the person tries glitch them through a wall, you can set the MaxForce property, so they won’t clip!

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did you atleast try to weld the grabber’s arm with the opponent’s torso or something?

Yes, but my moves are usually beatdown moves so i weld the grabbers HRP to the enemys HRP, but like i said before, its funky

I will try that, but I may come back for help so be warned lol

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