Hello there, not sure if this is in the correct category, if so let me know
I am unsure what would be the best way to apply a temporary force. I have seen methods such as using ApplyImpulse, or using Constraint forces though I am not sure and would like to know what would be the most efficient to use. I would like to ask if any of you had an idea on what would be the most practical way of applying forces. Much thanks
You can manipulate AssemblyLinearVelocity/AssemblyAngularVelocity in any direction to fling things around without needing to add anything.
It’s good for explosions, knockback, throwing things, and other simple things like that.
Thank you for the information I will be sure to take that into account, I never thought much of using AssemblyLinearVelocity as I thought it wasnt a practical method
Can you tell us how much force should we apply based on the properties of a part so we know how to apply forces efficiently?
You just have to experiment with it. It all depends on the gravity of your workspace and the density of each object.
I do agree with OP, it’s pretty rudimentary. Unless youre using attachments or something, you can only apply it at the center of the object or part lol
As @pixeldippz said, experimenting and just tweaking values until you are satisfied with the result works best, it will most likely always be different depending on what you are making