Hey, Currently making a game, and I’m looking on what YOU think is the best way to monetize a game without making it Pay-To-Win for other players.
My idea was to add rarity to our cosmetic items, but what are your honest thoughts?
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Yes it’s a good idea making skins so it’s not p2w. If you told me the game that you are making: simulator etc. then I would tell you how to make it “Less Pay-To-Win”.
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In our game we’ll have some useless flexing cosmetics such as tags and chat effects, but also some balanced kits to sell. Of course some might be more fun or a bit more powerful but generally balanced.
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Do things like “double exp” or skins and trails.
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I’m making a game that is like Hypixel on Roblox, I don’t want any advantages in the game.
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