Best practices for using Places?

I’ve spent a few months building a game and now it has a lot of Parts. I’m starting to see some lag.
I think it would make sense to split my game into a series of “Levels” that the players move through.

Should I use Places to separate my game into levels?
It there some documentation that explains when/why/how to use Places?

thanks!

  • matt
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I was hoping someone would reply to this as I am also interested. Maybe you can get some ideas from this demo game which includes several places and is free to edit and see how it works:
https://www.roblox.com/games/3112653247/Teleportation-Playground

The main intent of that demo is to show off messaging between servers but it also demonstrates a basic lobby/place setup.

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Thanks for the reply. Any chance you could post your source code?
Here is a repo that shows how to manage your Rojo setup for multiple places, if you are a Rojo user.
(Rojo let’s you code in the VSCode editor and use git for source code control.)
I haven’t tried it yet.

The link I posted is by Roblox and is not copy locked. You can just click edit and it will open in studio.

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