I’m currently a developer for a basketball game and we’re looking for better ways to optimize.
Obviously using meshes helps a lot, but what is a decent triangle count for a somewhat detailed map, or rather what is too many triangles in terms of optimization?
Honestly, it depends. For triangles, try following this:
For other client-sided optimizations, you can try and reduce the amount of draw calls. You can view draw calls by pressing Shift + F2 and looking under “draw (scene)”, typically. You can use LODs and Streaming to help as well.