Best Triangle Count For Map

I’m currently a developer for a basketball game and we’re looking for better ways to optimize.

Obviously using meshes helps a lot, but what is a decent triangle count for a somewhat detailed map, or rather what is too many triangles in terms of optimization?

Honestly, it depends. For triangles, try following this:

For other client-sided optimizations, you can try and reduce the amount of draw calls. You can view draw calls by pressing Shift + F2 and looking under “draw (scene)”, typically. You can use LODs and Streaming to help as well.

This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.