Best way to achieve this player build system?

So I’m trying to make a player build system for a boxing game. Currently I’m looking mainly for a time save/efficent way of changing the stats based on the players biometrics (height/weight). For example say if a players weight is 0.95 (body depth scale/body weight scale) then his chin and power stats will go up while his speed and stamina will drop, vice versa for lower weights and higher weights

ReplicatedStorage.PlayerDataStoreEvents.Slot1FightingStyle.OnServerEvent:Connect(function(player, FightingStyle)
	
	local FightingStyleStore = DataStore2("Slot1FightingStyle", player)
	local FightingStyle = FightingStyle.Value
	local Slot1ChinStat = DataStore2("Slot1ChinStat", player)
	local Slot1PowerStat = DataStore2("Slot1PowerStat", player)
	local Slot1SpeedStat = DataStore2("Slot1SpeedStat", player)
	local Slot1StaminaStat = DataStore2("Slot1StaminaStat", player)
	
	if player.PlayerBiometrics.Weight.Value >0.93 then 
		local WeightMultiplier = player.PlayerBiometrics.Weight.Value*2
	else
		local WeightMultiplier = Player.PlayerBiometrics.Weight.Value*1
	end
	
		if FightingStyle == "Balanced" then
			
			Slot1ChinStat:Set(15)
			Slot1SpeedStat:Set(15)
			Slot1PowerStat:Get(15)
			Slot1StaminaStat:Get(15)
			
		else if FightingStyle == "Boxer Puncher" then
				
			Slot1ChinStat:Set(12)
			Slot1SpeedStat:Set(20)
			Slot1PowerStat:Get(12)
			Slot1StaminaStat:Get(20)
				
		else if FightingStyle == "Slugger" then
				
			Slot1ChinStat:Set(18)
			Slot1SpeedStat:Set(13)
			Slot1PowerStat:Get(20)
			Slot1StaminaStat:Get(15)
						
		else if FightingStyle == "Inside Figther" then
				
			player.IntValues.StatCaps.PowerStatCap = 18
			player.IntValues.StatCaps.SpeedStatCap = 17
			player.IntValues.StatCaps.ChinStatCap = 20
			player.IntValues.StatCaps.StaminaStatCap = 10
						
		else if FightingStyle == "Peakaboo" then
			player.IntValues.StatCaps.PowerStatCap = 20
			player.IntValues.StatCaps.SpeedStatCap = 18
			player.IntValues.StatCap.ChinStatCap = 12
			player.IntValues.StatCap.StaminaStatCap = 12		
				end
			end
end)

Please excuse the messy code I’m in the middle of re-working it (I’m using datastore 2 so ignore the last 3 fighting styles)