I want to stop freefall without using SetStateEnabled. When freefall is disabled, the player would be unable to move when falling.
This is what happens when freefall is disabled:
I couldn’t find a better way to stop freefall without disabling it.
I want to stop freefall without using SetStateEnabled. When freefall is disabled, the player would be unable to move when falling.
This is what happens when freefall is disabled:
Are the legs noncollidable? Because it looks like that’s your problem
No, the legs are collidable. I didn’t change anything inside the character.
Then I don’t know the problem, sorry I’m still new
It happens when I jump with Freefalling set to false.
Then you need a scripted not me
Do you want AutoRotate to off when freefalling?
I just want to disable freefall without actually disabling it.
You mean like Obby But You Have A Long Arm did?
Enable freefalling when not freefalling.
I don’t think that’s what he wants…
Yes, that is what I want. But I don’t know how they did it.
You could have a script that overrides the default falling animation
But that still wouldn’t work. Freefall makes the character slide.
What do you mean slide? Like with sit set to true?
What I think you have to do is:
Check if the arm of the player is touching a part from the upper side, if no, then di nothing, if yes, then free fall equals false, so that the player can jump, that’s just a rough sketch, but that’s what I think you need
If I disable freefall, the player would be unable to move.
Can you disable free fall but enable the walking state?