Best way to fog out areas?

Ello!

I am making a subway map right now for my game, usually I just get some parts and layer then while lowering their transparency to make a fade out effect. I am not a big fan of this approach since there is obvious seams.

Is there any other way to do this? How do you guys fog out areas you don’t want players to see?


1 Like

Created this with gradient images on the side of the tunnel, it looks pretty good and seamless.


And the files i used:

7 Likes

Thats a great idea! Do you use decals? And if so do you put the decals on the mesh or on seperate parts?

1 Like

I might be weird, but I think it’s a bit visible that there black part in that tunnel? Like if you make it neon so it will be pitch black so environment wont affect it and it will look more darkness-looking?

2 Likes

Yes i used decals, and you can just directly put it on the tunnel mesh, i only separated the tunnel from the wall.

2 Likes