So I’m trying to make a simple script where you get your item in and out of replicatedstorage by standing on a part and I was wondering what is the best way to find players backpack
Use CharacterAdded connection under PlayerAdded since backpack refreshes everytime player respawns.
Or you can just
.Touched:Connect(function(Part)
local Player = game:GetService("Players"):GetPlayerFromCharacter(Part.Parent)
if Player ~= nil then
Player.Backpack
end
end)
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Oh btw what does the (Part) do in the parentheses
It’s the part touching the part.
First and foremost know that your question, has many answers because of the multiple ways to achive this.
Second read this:
In the example they show you how to access it and under methods you can choose how to access it.
game.Players.PlayerAdded:Connect(function(Player)
local ToolData = SaveToolData:GetAsync(Player.UserId)
local Backpack = Player:WaitForChild("Backpack")
local StarterGear = Player:WaitForChild("StarterGear")
Now remember, saving them is a whole different world. I recommend watching a youtube video on it as you have to learn how to save tables to a datastore and access it. Which is harder than leaderstats lol.
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