Hello, wanted to ask around to see if anybody knew what the best way to go about lighting up a large room was. As seen in the picture attached below, I have a large area (WIP) that I want to at least illuminate most of it. I have several types of lights being roof lights (for other areas), wall lights, and floor lights, but are there maybe any tricks to lighting up a large room that anybody can share with me? would it just be Point Lights littered around in invisible floating parts?
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I don’t want to overdo lighting since lighting on any game engine begins to tank FPS and I don’t want to do that, so what would you all suggest?
For reference on the type of lighting I want to achieve, a perfect example can be found in the lobby of the following game: [Friendly Fire] - Pressure - Roblox
Thank you for your time and patience. Any and all help is appreciated. I’ve been a solo dev for 7 years, so I can do everything but I’m not the best at any of it so any pointer or little advice goes a long way.