hello, currently creating a party game that involves a ball but im simplifying it by avoiding physics and its working the way I want the gameplay to play out but there is an issue, delay.
Basically my current setup right now is when the player hits the ball, a remote event is then sent, and when the server receives it the clients do the movement, and this works perfectly but the issue is I want the feedback for the player to be instant though while still having things be consistent across all the clients
Heres just a bit of visual