Best way to implement client prediction while keeping things consistent?

hello, currently creating a party game that involves a ball but im simplifying it by avoiding physics and its working the way I want the gameplay to play out but there is an issue, delay.

Basically my current setup right now is when the player hits the ball, a remote event is then sent, and when the server receives it the clients do the movement, and this works perfectly but the issue is I want the feedback for the player to be instant though while still having things be consistent across all the clients

Heres just a bit of visual

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You could have the client continue to simulate movement without waiting for the server to fire back to it

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Oh goodness, I’ve been looking for a four square game for a very long time. Good luck!

Anyways, The server should not control any animating. Just have the server send a message to every other client besides the main player. The animation plays instantly for the main client, but it might be a little delayed for the others.

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