So I am making a fast paced game tht involves a lot of melees i made an advanced melee system with swordphin’s raycasthibox module. the melee system has a lot of cool stuff stamina,weight math there is a lot of math behind atk speed too and the best part is tht if u click harder it will atk faster. so basically ovral rlly cool system i also made each part have different healths and armour points and they can be cut off.
due to this i feel it would help the players strategize if i supply em a way to control the animations.
overall i have figured out 2 ways so far:
i) I could somehow link it with movement and jumping like if they have been moving forward that
implies the enemy is ahead of em so it will do the uptodown; if the last turn they did was
toward the right then right to left, stuff like that.
ii) basically multiple buttons on the ui and keyboard controls, pretty simplistic.
nothing is too hard to script btw so feel free to suggest smthg tht might be hard to script.
note: we want to make it playable on devices such as mobile,consoles, pcs with trackpad only and stuff like tht so if possible dont make it too dependant on controls