What i want to do is to make some 3DMG (3 dimensional movement gear), where you fire grapple hooks and emit gas to move around faster (Kinda like spiderman but with a gas boost and swords).
That’s similar to what I’ve done but instead of applying the velocity directly to the HRP, I used BodyVelocity in the HRP so I could edit more than just the velocity which is the MaxForce and P.
What I’ve done to counter that is just to change the velocity depending on proximity, which is why I made an animation play when you are stationary while grappled (to not make it look awkward)
I’ve never tried applying the velocity directly but if that works better, that should be good.