I’m looking for the smartest, most efficient and optimized way to make curbs for sidewalks.
My friend (who is building the map with me) was using a rounded cube mesh that he got from a mesh kit, but I don’t think it turned out that well.
Maybe it’s better to model a single curb in the blender and then import it?
And I’m afraid with so many parts it could cause performance issues?
What I want to reproduce:
Thank you.
1 Like
Crazedbrick1
(FreakyGlazedBrick1)
October 24, 2024, 7:31pm
#2
A texture should be a good way to do this
3 Likes
Lolaphobia
(Lolaphobia)
October 24, 2024, 10:34pm
#3
It seems like a low poly mesh utilising some sort of PBR texture would be the best way to get what you’re looking for. You can make it very low poly but get the look and performance you’re aiming for.
4 Likes
system
(system)
Closed
November 7, 2024, 10:35pm
#4
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