Best way to make realistic roads?

So I am planning to create some kind of realistic, curved, smooth roads.
I actually made the roads using only parts, but I think using so many parts reduces the performance a lot.

This is the prototype road I created and I am trying to reproduce it using fewer parts (especially for the stripes) however, I can’t find suitable textures or ways to accomplish this.
The idea is to make an advanced road system with realistic exits, bridges and curved uphill or downhill roads.
Some examples:




1 Like

I would try making you’re roads in blender and doing the textures there.

I have done both ways and find blender a lot easier.

For example, this is made in blender.

3 Likes

To create roads should I create the whole road in blender or just the parts and then join them on roblox with plug ins like archimedes?

3 Likes

i would not recommend blender. it would lower the collisions quality. i suggest using unions. (the ones from the model tab) for certain parts of the road. such as those side things idk their name.
and also add dust textures onto the road. looping ones.

1 Like

I would not recommend using unions for this, as they are poorly optimized compared to blender meshes. Also I don’t think roads need to be collided with anyway.

1 Like

I’d recommend using Blender and make the full roads in there. The most efficient way would be to make them in segments and place/resize them as needed in Roblox. Unions have little optimization and are buggy, and although Roblox parts can get the job done, they will start to lower performance after a while. Just make sure the tris are low on any road models to reduce lag, and the rest is up to you :]

1 Like

So I would make the whole road in blender and texture it there too. You can use the Array and Curve modifiers to make curves and streamline the process. Regarding the collisions, change the “CollisionFidelity” to precise and that will generally fix that issue. For larger scale projects (most if you are trying to make a accurate scale) use the old baseplate as a size reference to fit within studios max import size. You will have to slice it up in blender to make this work.

1 Like

And for textures, are there methods to create them like in photo 1 or do I have to find them somewhere?

If you want them more realistic like in the first photo, I’m pretty sure you can find road textures similar to it online. You could make it yourself, but that would probably require something like Photoshop, which costs money. Just searching “Road textures” comes up with a bunch of assorted textures, so you may have to do a bit of digging.

1 Like

I think you just need to use textures

1 Like

wdym by not collided its a big part of the map

1 Like

If your roads protrude a lot out of the ground you need collisions but if they are flat on the ground then having collidable roads isn’t a big deal.