Hello all!
I’ve been struggling with a workflow issue involving me and my team.
We use a Rojo + Git workflow for version control, which has been a great fit for us. Each programmer works on their own feature in a separate branch, and merging + resolving conflicts is usually straightforward.
But the real pain point is:
Managing Assets
Each programmer works with their own local Place File—just like a local Git repo. When building different features, devs often need to bring in assets to test or complete their work.
The problem comes when it’s time to merge. Asset management becomes the biggest headache.
We end up spending a ton of time:
- Tracking down which developer has which assets
- Manually copying, importing, or replicating parts
- Rebuilding scenes or setups just to get feature parity
It’s not that it’s impossible, just frustrating and tedious—especially with multiple devs contributing at once.
Is there a better way to handle asset management across developers?
Is there a tool, plugin, package,or even Roblox-native solution that I was blind to that helps with this?
For context:
- We’re using rbx-ts (TypeScript → Luau compiler)
- Assets are primarily used for testing + final integration