So I am currently planning out and have started working on an RPG, and have been thinking about monetization and how best to go about it/what are some good ways to monetize it without impacting the game’s economy or the gameplay too much (the RPG is intended/planned to be more skill-oriented)
So far I have thought about a gamepass giving access to advanced customization options in the character creation such as usage of a color wheel instead of presets, Eventually having some form of “expansion packs” as gamepasses that would give access to a whole other realm through the teleport gates, “Sacrificing” Robux to the gods to get a resurrection (because once a character dies it is gone for good and gets erased) and temporary boosters.
I was wondering if anybody had any thoughts or ideas on other/better ways to monetize an RPG like this.
Edit: I guess another detail is that this game is oriented towards >13 players due to how complex/confusing some of the features may be for <13 players