So I’m working on this system that makes you go to a surface blah blah blah whatever. Using tweens whenever I try it feels unnatural and not very smooth. It works, but it is terrible to watch.
The animations are an obvious one but the movement getting to my point is what I’m talking about, so.
I thought about using body movers but I couldn’t find a good resource of what they removed them and replaced them with. Plus I have about no experience/idea with using/how to use them.
Any ideas? This is all the tweening code for moving by the way.
From what I can see, the grapplinghook will always take 0.8 seconds to take the player to where their mouse clicked. This isn’t very realistic. Instead, it should be something like;
Using MoveTo would be the proper way of doing it rather than tweening as it makes the character actually walk there.
If you want more control over it you would use the pathfinding api / make a custom path if its not something that needs to be calculated
Ah i didnt look at it since im on mobile and its not embedded, in that case he should probably use forces as tweening will clip the player through objects which is probably undesirable behavior