I think the best way to pick up items is to make a tool, put a part named Handle inside that tool and put this tool in any position. So when a player walks up to it, they will auto pick it up. And when they want to drop it, press backspace.
I’m just a begineer scripted. Correct me if I’m wrong.
Oh I see. I’ve seen Wen a good a game is concept this concept. Maybe try putting the player’s parts in workspaces into a tool and name one of Thebes body parts into handle? MAYbe that will work.
Your right, but if you wanna make it with animations and stuff you will probably not wants the default settings of tools in Roblox. Instead probably use motor6d and join it to the hand or shoulder.
But i don’t think this is what the Op wants, you can use welds to weld one player to another incase if picking up. And throwing if you want to leave And give a push to the player or something just use bodyVelocity on the player.
Yeah about this, you should also adjust the weight on the animation track, seems like the walk/run animation is blending with the pick up animation a little too much.