Best way to R15 rig a custom model?

Hi, so I just had a custom model made that I want to use as an AI. It’s a bigfoot model that has separated joints to work with an R15. The only problem is, I’ve never done this before, and I’m trying to figure out the easiest way I could take the custom model I have and rig it as an R15 so it works with animations and stuff.

Any help is appreciated, thanks :slight_smile:

Any ideas? I tried using a plugin for this to help with creating the joints, but I couldn’t even get that working right…when I tested it, the rig would shake and fall and there’d be no physics applied to it. The Humanoid wouldn’t function as well, if I tried changing the WalkToPoint property of it, the rig just remained still…

Still in need of help…

Are there any good videos out there that explain how to achieve something like this? I checked out a couple but they were very brief and I’m not sure if they were functional for moving AI :confused:

Well, there’s this plugin that allows to you put an R15 rig on any package.

https://www.roblox.com/library/1273712752/Custom-NPC-Maker

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