Hi, so I just had a custom model made that I want to use as an AI. It’s a bigfoot model that has separated joints to work with an R15. The only problem is, I’ve never done this before, and I’m trying to figure out the easiest way I could take the custom model I have and rig it as an R15 so it works with animations and stuff.
Any ideas? I tried using a plugin for this to help with creating the joints, but I couldn’t even get that working right…when I tested it, the rig would shake and fall and there’d be no physics applied to it. The Humanoid wouldn’t function as well, if I tried changing the WalkToPoint property of it, the rig just remained still…
Are there any good videos out there that explain how to achieve something like this? I checked out a couple but they were very brief and I’m not sure if they were functional for moving AI