I’m making a space game, and it has planets that you can see and travel to, and currently those are large parts with a decal on them that has the planet image. That isn’t the best solution, as it stutters and lags whenever in view. I’ve also tried a surfaceGUI with an image, but that suffers from the same issue, however it’s more pronounced.
Hm, what you could do is have the decal added locally, and have a lower quality version at higher distances, and a higher quality version at closer distances.