My main modeling program is blender and I have no prior experiences to uploading meshes into roblox studio.
I’m currently working with a programmer who is using my meshes for their game. However, when I send them the .obj or .rbxm file, the meshes always appear gray to them despite it being textured just fine for mine.
I have tried looking for basic tutorials about this, but all I see are things about scripting. I have no experiences with scripting, but i’ve heard that manually inputting assetID’s is a practice not recommended as it slows down the game.
The textures and mesh need to be uploaded separately. This means that you need to design the texture so it can be correctly applied to the mesh in Roblox Studio. You can’t upload the texture and mesh as “one” model as far as I know.
Here is a video that explains it quite well:
For example, in the video this is his texture:
You can also do it this way:
But it will obviously be a lot harder to do it that way if your mesh isn’t just a few simple colors that can be easily split into multiple parts.