I am developing a game in which, at least on the PC platform, it can use some keyboard shortcut (in addition to the current icons that can be clicked with the mouse).
Is there any “elegant” way to show which keys a user can use for each situation?
For example, during a “construction mode”, he can use WSAD to move the camera, or the R key to rotate an object, etc.
You could have a tutorial that shows off all the keybinds, you could have a text label that simply shows keybinds, you could have a menu that shows all the keybinds. Multiple ways to do this, just up to you to decide.
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