I am currently trying to make a typing-based game similar to ztype.
Initially I was using a random-word API to get words for the enemies, but I wanted to try a method that works within ROBLOX.
I got a dataset online that contain 470k+ words (dwyl-words github) and separated it into modulescripts of 1 character words - 20 character words. Is there a more efficient way to this?
Main concern with using API is rate limits & my game breaks if it’s down.
Also, due to the nature of the dataset- there are some profanity. I’ve removed the obvious ones but would take hours to remove ALL. I’m thinking of:
When a player fetches an “unsafe” word then
Fetch another word until it’s “safe” (50 retries); if that fails
Use the word “apples” as a fallback.
Is there also a better way of going about the profanity filter to abide by ROBLOX TOS?
Not asking for exact odes, but just the way I should go approaching these problems before I start. Thanks!
well, you can to my knowledge sort of “pre-run” the words through the filter via studio, i’ve done it myself some time ago. that should leave you with a set of words that completely abides by the roblox filter