I want to know the best, easiest way to store lots of data. For example, a game can have lots of items, each item would have an item type, some would have damage, some would have durability, most would have a recipe but then the recipe would also contain item names and how many of each material is required, not to mention the level required for crafting, speed at which it carries out its function, image for the item etc.
I am currently using folders and string/int values because its an absalute pain dealing with tables full of quotes, curly brackets, square brackets, tables within tables, then dealing with how to indent it all so it’s readable. Suerly this isn’t how people do it? Suerly there’s another method, a friendlier interface or something? But I feel like it may create lag having so many int/strings, and cloning/editing folders/values is also becomming a pain. I just want to make a template i can easily read and add/tweak/remove values, and if need be add additional properties to items, and easily reference from anywhere.
Do people really program 100s of lines of this:
and are able to easily read it?
I’ve tried searching for solutions but they don’t answer this level of complexity.